Designers talk about future World of Warcraft change kill hostile available items

Source: Internet
Author: User
Keywords Designer

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; As we all know, once rage of super popular online games "World of Warcraft" occupy the majority of gamers game time. But as time has changed and the game has stalled, the number of games has slipped. Although many designers have said that the game has been an unprecedented innovation change, such as the recent World of Warcraft Chief task designer, Dave Kosak said the future of World of Warcraft will usher in a major change. As chief mission Designer, 11545.html "> We have reason to believe that any new dynamics of World of Warcraft change from the initial momentum."

It is understood that in the latest "World of Warcraft" has a slight change in the embryonic form. If people say the eternal Island, it is the new PvE area in 5.4. This is another new attempt after 5.3 barren land. The designer said that the eternal island is a very challenging area, if you just turned 90, then beware of monsters on the island, they are not so easy to do away, this encourages everyone to team up. At the same time, the PvE area, the server will usher in more new challenges, such as the flames of Buffalo and other creatures. Of course, such as the La Chio of the legendary task, the content of these tasks will be the new version of the Eternal Island closely related. But the designers also revealed for the first time that the game's changes to hostile players have only been symbolically born into a death pattern, and the new version will be able to get the objects that fall from each other. According to the designer's understanding, this change will usher in a new wave of popular climax.

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