DNF80 version of Space-time door men's guns pure brush map points recommended

Source: Internet
Author: User
Keywords DNF

"Science and Technology" February 4 News, DNF80-level version for players to provide free washing water, players can according to their own preferences, to reset their role. Before you can choose a good idea of the dot method, this can make a better adjustment. For players who love men's guns, a 80-level version of the arrival may make some adjustments on the dot.

What skills need to be strengthened and which skills need to be discarded? Here let us share about the DNF80 version of the men's gun, of course, this set of road is not necessarily the best choice, not the finest points, only a more appropriate dot, the player ultimately to consider their own habits and equipment and other factors, To choose a dot that fits you. The following methods are for informational purposes only.

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Green: As a CD short, and the monomer output is not weak, no attributes of small skills, the knife or 1v1 can be a good output.

Recommendation: Add a full

BBQ: The past version does not quite walk in the full and 1 skills between the 80 version of the growth of low, but also did not take the BBQ to fill the knife necessary, a lot of strange also can not kick up.

Recommendation: Add 1

Prick: As a colorless skill, the release of the egg pain, from S2 or A5 has been criticized by me, but due to the lack of explosion or full, but now because the rise of the quantum is not particularly necessary.

Recommendation: Add in front 3

Ex-prick: the single output of God, no one skill can be surpassed, full of no reason.

Recommendation: Add a full

Rough fire: Successive versions except PK has never been full, a period of time to try, also + ex, feeling is also a soy sauce skills.

Recommendation: Add in front 5

Fine fire: To be honest, I have never experienced the time when the cannon was not fired. At that time AFK, this skill actually I also like very much, but 80 version sincerity is not especially necessary, after all not erupt to the skill, everybody is not often said to be able to laser sniper quantum clear picture, who will take the fine fire to burn slowly, Now feel that it is the skill of the heap of heavy firearms buff with heavy fire double throw.

Recommendation: Add in front 5

Ex ice gun: 70 version I think +1 enough, +3 ice time is not particularly long, now the contract point, full level is 13, freezing time should have 4S close to 5S, enough in the frozen time to play all the ice-breaking skills.

Recommendation: Add a full

Sniper: The men's big guns enhanced 40%, and the bunker explosion range and the most fluid release, certainly will not give up.

Recommendation: Add a full

Lasers: high percentages and increased battery power, nothing special.

Recommendation: Add a full

Quantum: The same ascension 40%, the current into the drawing panel has 15W solid injury, without any wrath quantum equipment.

Recommendation: Add a full

X1: Because the TP is not enough to be laser quantum damage on the explosion, but also can not change the X1 this skill is a good burst of skills, control skills and PA release skills, X1 jump betrayal of what has not been 1 times, a lot of flexible monsters can not ice only rely on X1 strong push.

Recommendation: Add a full

Awakening: Nothing to say, 9 level of light resistance, the percentage of output, release can also put other skills, the contract point 80 level without heap can be 9 level awakening.

Recommendation: Add a full

Passive awakening: There are a lot of tests that say crit resistance is effective and not small, for a team hit and crit skills, abandoned I really do not know what to say, more SP to take + other skills to improve output mody, beginning I said that when their output enough, other useful skills are no longer so useful.

Recommendation: Add a full

Cannon 1: Just for a light fire CD, the heavy-fire stack of a cannon in front of a buff

Howitzer 1: Only to connect the laser Sniper Green's vacuum and continuous heavy-firearm buff

Step 1: Grasping skills to survive

Instant Kick 1: Occasionally with kicking and kicking weird or something

Air shot 1: Occasional flying cannon or something.

Seconds to throw the fire into the diagram, the opening seconds of ice-blasting, awakening quantum Laser Sniper ex-thorn Egg X1 "Xu Li"

Break ice X1 launch, basic again fill knife or something, boss on a set away

Do you think a full ice gun is really useless?

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