"Eternal Tower" research and development team Visit 2.0 revision concept
Source: Internet
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PC online Game "AION Eternal Era" is about to launch in October 2.0 revision "to the Dragon World", the eve of Guinlie also specially invited South Korea NCsoft head Office Overseas Research and Development department senior manager Trich and deputy Gold Jiong to Taiwan to host Media Symposium, for 2.0 revision of the content and ideas to explain. The media hereinafter referred to as "Q", Truch Seonjoon referred to as "Cui" Q: "AION Eternal Era" 2.0 revision and previous version of the biggest difference? Cui: 2.0 revision main difference roughly has 3 points: 1. Add "Kirkmaros" and "British Mason" new map 2. Join a single copy of 3 to support the player's role in a successful growth. There are a lot of changes in addition to the new pet system, but that's mostly the 3 points. Q: Compared to other online games, what is the difference between this 2.0-version pet system? Cui: It has always been felt that the "AION eternal Era" is a RvR (camp warfare), such as large-scale system-oriented game, in fact, we find that many players also like to play with small systems like collection, so this time we will want to add more such small systems to meet the players, It also includes the pet system. Q: Why would the ornamental pet be categorized separately? Cui: Pets can be distinguished as ornamental, warehouse, production, mainly to meet the needs of different types of players. Q: Can you talk about the purpose and service of the establishment of your overseas research and development department? Cui: Because the NCsoft in many countries outside Korea have provided services, so the internal also very much hope to listen to the views from overseas, but these views are too large for the existing departments, so the company set up a dedicated overseas research and development department in May this year to be responsible. In this "AION Eternal Era" 2.0 revision, the Overseas research and development of the radical degree to the domestic (Korea) and overseas to carry out a different adjustment (tuning), such as experience value and the rate of lost treasure. Compared to the Korean domestic version, Edition's "AION Eternal Era" 2.0 revised experience value of the increase in compensation, replica and Fortress War settings are also different, both the main copy of the naming monster drop rate increased, monster PC ability to upgrade, the loss of experience in the death of the value of reduction, rest when the vitality of the recovery increased, As a whole, it became more friendly. Q: There have been Taiwanese players in the field testing the Taiwan version and the Korean version, found that the rate of the drop in the table version seems to be relatively low? Cui: This is not according to the saying, before the Korean version and Taiwan version of the same setting is the same, is the 2.0 version of the difference. Q: The 2.0 revision added to the Twitter function, the main consideration is? Cui: Online community function is the current trend of the gaming industry, so we also actively want to import online community function in the game, after considering global factors,decided to use Twitter as the first online community platform to try to support it. In fact, we did not expect to have much reaction, but after the actual launch of the Echo beyond the enthusiastic expectations. As for whether the interactive elements of the online community game will be imported, although most of the ideas have already been tried, the research team has some innovative ideas to join the game, and will continue to focus on this trend. Q: Can you talk about the design concept of 2 new maps in the Dragon field and the differences from previous versions? Cui: 2.0 revision theme is the day clan and the Demon clan to attack the dragon boundary together. In the previous version, players could race between the "abyss" and the "rift of Space-Time", and the 2.0 new Dragon World was RvR to allow players to experience different ways and feelings of race RvR fun. Because the Dragon world cannot fly, it will focus on the ground warfare section. "Abyss Wreckage" copy q:2.0 new "Air duct" concept is from where? Cui: Because the research team attaches great importance to "flying" and "carefree movement", so I hope to be able to provide the same experience in the Flying Dragon World, and in the brainstorming process between team managers, some people think of the scene in the Pixar animated film "Finding Nemo" moving in the ocean currents, thus getting the fly. Air duct "inspiration. Flying in the air duct does not require flying time, so players can use the air duct to travel freely to specific areas. As there are only wind ducts in the Dragon boundary, the scope of the impact is limited to the dragon sector, we will collect more views and then decide on the future development of the wind tunnel. In addition, because the original goal of the Dragon World is to provide different RvR experience, if the player wants to use the air duct to facilitate the RvR when the members of the Assembly, this is certainly we are quite happy to see development. Q: For the current version of the day clan and the Demon clan imbalance imbalance in the situation, the 2.0 revision will be amended? Cui: 2.0 revision in the power than the balance of the part has not changed, but the production team attaches great importance to racial power than the imbalance of this long-standing problem, but also very positive to resolve, but at this stage still continue to observe and develop solutions. Q: What is the purpose of adding a single copy? Cui: Single copy is designed to address the "card level" bottlenecks that are likely to be encountered in a particular level range, including 3 "Harame" for the 18~22 level, "nightmares" for 37~41 levels, and "Casper Internal" for the 51~55 level. In the solution of the single copy can also employ mercenaries to assist in fighting, such as in the "Casper internal" copy of the process, the player can choose to save the "Guardian type" or "cure" of the mercenary, and let the mercenary become a partner of war. Q: Many players complain that the 1.9 version of the drop installed rate is too low, 2.0 version of this part of the change? Cui: The rate of drop and professional balance, is from the game just launched a lot of opinions. Of course the production team is veryAttention, has been adjusted in version 2.0, follow-up will continue to observe the player's response to improve. Q: In last year's Korea g★2009 Electric Games exhibition, NCsoft has published "The AION Eternal Era" "The Future Image", disclosed many currently does not have the gorgeous drawing effect and the system, do not know when these contents will be loaded? Cui: Although the future image was defined as the "AION Eternal Era" version 3.0, the new elements disclosed are not limited to the 3.0 version. Basically these elements are the production team would like to join at that time, so will be through the subsequent revisions will be completed, in the 2.0 after the revision of the players can see some improvements to appear. Q: After the 2.0 revision, how difficult is the Guardian task and the time required to change? Cui: Basically the task of getting the keeper's suit has been less difficult than before, in fact, after the 2.0 revision, some equipment even just to find NPC dialogue can be achieved. Of course, the "AION eternal Era" is still a game that allows players to enjoy the pleasure of higher gear, so the equipment will be better equipped than the NPC dialogue. Q: As a member of the Overseas Research and Development department, how do you see the different tendencies of the players in the world? Cui: As far as my own observation, Taiwanese players are no less keen on how to play fast and grow up in the slightest. I heard the version of the server after the merger of the situation is quite intense, so the reaction is the development team is quite happy to see. Q: "AION eternal Era" and so on more than 1 years before the launch of the 2.0 revision, compared to other games, the speed seems a bit slow, follow-up whether there are plans to speed up the revision speed, or to many small revision to enhance the game content? Cui: More than 1 years of time for the player may be very long, but the research team is actually very short (wry smile), the revision of the game must take into account the quality and quantity, we hope to do the best every time, so it will cost more time. Q: Can you disclose what the future plans for the AION eternal era will add? Which area will it develop? Cui: In the 2.0 revision, in fact there are many research and development team want to join but have not had time to join the things, but these things are still in the planning, inconvenient to announce, had to ask the player to look forward to more time. Q: Can you tell me when the 2.0 revision will be launched in Taiwan? Cui: The plan is to be launched in October, please look forward to a lot of players!
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