As the most horrible work of FPS game Day 1 studio developed "Fear" series, the latest "Fear 3" (the official new name, "F.3.A.R") will bring us a whole new game experience, there will be a new model-cooperation mode, that is, players can control point respectively Man and Fettel and use different special abilities to fight. The work will also exhibited this year's E3 exhibition, we today for you to bring IGN's "Fear 3" E3 forward-looking reports, first of all, to see the release of the E3 announcement today: "Fear 3" the story set in the last 9 months after the game's number one villain, Alma, with the horror of psychic power, is about to give birth. The contraction of Alma uterus has caused a great deal of damage to the real world, causing many supernatural monsters to enter the real world. In these devastation and confusion, the other son of Alma's point man appeared again, facing the spectre of his brother Paxton Fettel, who he killed a few months ago. Create a movie-like visual effect: Day 1 continues to highlight the first element of the fear series-horror. This time, they invited Steve Niles ("Ursula Night 30") as the screenwriter of the game. At the same time, they also invited John Carpenter (masterpiece "Halloween", "Magic Dong") to "director" of the film effect of the game. "Fear 3" will also pay more attention to the strong visual effects. The initial areas of the game we see are mostly covered by Dark shadows, and there are many visual filters that emphasize contrasting effects. There will be new style scenarios and more powerful enemies: the Day 1 development team says they want to take the fear scene out of the usual office buildings and narrow streets in the previous few. The demo we saw was a scene from the late Fear 3. Developers have also disclosed similar messages in the development of fear 2, but they have not been implemented in the end. I wonder if Day 1 can deliver the promise? This time, I also had a chance to see a new half-random generation system. In some scenes of fear 3, it is possible to generate an enemy in other checkpoints without warning, and then to attack the player. In the demo I've seen, these randomly generated enemies include werewolves with abilities and other new enemies who also have super powers. Day 1 also showcases their new fighting mechanisms, making the same pattern of the more boring "killing machines" more interesting and challenging. The two sons of Alma were approaching her, but their purpose was different. Point man was meant to prevent the birth of another child from Alma, and Fettel for some reason to wish to replace his mother Alma. Their different motives also prompted them to cooperate. One of the roles: Point man The two protagonists also have a big difference in basic combat skills. Point man is a classic FPS Super warrior who has all the power of the previous two works and one or two new skills. He can still use his supernatural ability to slow down the time around him, so that Fettel has a chance to attack these defenceless enemies. In addition, Day 1 adds a new "active Shield system". They set many of the enemies in the game to be more aggressive, and these enemies, while attacking the point man in a vicious way, are also cooperating with each other to attack the flank of point man. And the "Active Shield system" allows point man to grab the cover side and press a button to skip the object, and then go back to the Armacham soldier. Role two: Fettel as a ghost, Fettel has many different choices. His preferred strategy is to control enemy soldiers. Day 1 The representative explained that Fettel could control any enemy. Although some classes need to be appeased first before they can be controlled, such as Phasecaster. Fettel also needs to control an enemy soldier in order to use his combat armor, while point man has no such requirement. Fettel other supernatural abilities also make the fear 3 different from the standard design game. The connection between Fettel and the spiritual world allows it to see hidden paths that point man does not see. In a collaborative mode, the player who controls the Fettel will have to decide whether to tell the player who is manipulating Point mans. Some of these hidden areas can get extra weapons and others can be a shortcut. The design is designed to emphasize the different abilities of the two protagonists, making them complementary to each other in battle. The conclusion "Fear 3" is 6 months away from the sale, so the present performance is still a bit rough. Although the operation of the closed space looks perfect, the frame rate still drops sharply when point man fights with the Armacham. What is even more silent is that there is a serious distortion in the distant scenery. Now that the game is off the market for some time, we believe that these problems will be resolved in time. In addition to those problems, everything I see in the game is not bad. So far, the things that day 1 have shown in cooperative mode look very special. Perhaps they can circumvent the problems that often arise in shooting games by forcing players to choose other roles or giving players hints. Day 1 emphasizes that your behavior in the game will directly affect the game, and the scoring system will visually show the unfolding of the game. They want each player to have a different experience in fear 3. Now let'sLook forward to the performance of "Fear 3" in E3! (Edit Zhang Xing)