&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" January 6 news, DotA has a lot of wonderful 2 groups, two people often can rub out the dazzling sparks, let the enemy pickpocket, dare not to face. For example, the Hell Lords Axe King combination, the tower broken Soldier no pressure; the small elf Chaos Knight Combination, the full screen gallop ganks, double dizzy high eruption, the killing immediately disappears, stays, the silent Blood demon Combination, lets the human disgusting death, forever no blood does not have the battle.
Today again brings us a new pair of combinations, this pair of combination whether ganks or regiment war, the damage effect are very prominent, they are the month ride aircraft combination.
Blessing of the Month: for 900 of the range of friendly heroes to increase a certain attack, and to increase its 1000 vision to increase the base of 32 remote attack.
This skill is too much for the plane.
The missile cast distance of 1050, the night to increase the 1000 view, the NI is completely visual field of sight-dropping missiles, others can not see!
Because normal people have only 800 views at night.
The next is the plane's scattering 6 cannon, added 32 attack force too, a crystal sword Ah, 800 range even if only to 3 people
32*6*3=576! To the aircraft to put what Beastmaster vs halo completely than go, and a wide range of vision, scattering play more comfortable!
You hit people, and others can't even see you. and conventional words, no vision within the scope of attack is not hit.
Phase 2: Strong group warfare dominance, high fault tolerance rate
And, this pair of big combination I feel too to force, Regiment war Hell.
Missiles can be quickly clear soldiers, face, and the scope of a large deceleration, the month ride with the big, basic not how to use a, random point control is swept.
Some people may say that the big strokes have gone, what Sand King, SF, Lich and the like are not kneeling more?
I would like to say that this combination of big strokes and the traditional big strokes are not the same.
Traditional big strokes, in fact, are focused on hitting 400-500 of a small range of enemies, a large number of injuries in a small area superimposed
I'm sure we'll see who it is. Vise Butcher can't carry
is not silly, the result of the game is that the other side will be dispersed formation, so that a hero in front of the sale, their own stay control play, or simply jump knife grab formation
If you insist on a small scope to throw big, that is a wave of reverse control direct 1 for 4, or even sell the person and bkb,0 for 5,gg.
Lovely is not silly, I know you want to sell, I am sure not to you easily throw big ah, I use small skills tease you until the opportunity to find.
Lovely is not silly, I know you are waiting for me to make mistakes, I certainly will not easily make mistakes ah, I will endure ah, I also use small skills to flirt with you ah.
But you are a big recruit, can not stand up to tease, I am a small skill, the wave of a wave of consumption, to suppress a few rounds of basic is a team can not endure.
Either immediately just, or be grinding to death, of course, both death is very common, just won a lot, see who made a mistake.
In this case, the traditional big strokes in the confrontation at the time of the loss, there is no small skill that precise strike to force.
So the balance point is, generally a big recruit on the 1, 2 heroes, the selection of the lineup or with small skills accounted for, fault-tolerant rate is also high.
Of course, the DS, the little one who can break the lineup.
This is the drawbacks of the traditional big strokes.
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