Intermediary transaction http://www.aliyun.com/zixun/aggregation/6858.html ">seo diagnose Taobao guest cloud host technology Hall
The prospect of virtual goods trading
Following the article "Game Trading website Development Status" Released, netizens reacted strongly, I work overtime, continue to talk about.
Comfortable housing, designer clothes, premium cars and even a Cuban cigar ... These are the things that are interesting and long in life that are needed in the game world. Those who do not yet understand that virtual goods can also be traded as commodities, those who have not yet discovered that China's virtual goods trading market has gradually taken shape. The misunderstanding in their mind is that they always think that the game is just entertainment, but in fact the game is the community, the game is a life, the game has been a boundless universe in the necessary areas of real existence.
Regardless of whether people's psychology agrees with this fact, but for nearly 30 million online gamers in China, they have integrated the game into their lives. In fact, the virtual space is not the game itself, but those who are enjoying the fun of the game do not stop with their brains and fingers play a creator of the game player. They built that virtual world and they wanted it from the world. Then there is demand and purchase, so virtual goods in the virtual world also have their own value.
China Virtual Goods Trading process
Early game-related transactions are derived from the game point card sales channels of the block, many local players, especially in some small and medium-sized cities in the purchase of cards, can not continue the game. So only in the game through the purchase of other City players of the point card, over time, in the game formed a trading path, and this channel is also served in equipment and other transactions. Today, although online means of payment have been basically shaped, but the game is still widely used in the sales point card, except because a lot of local players are still not easy to pay, there is also a reason is that many players have learned to nets to play with play, they put the game in the currency through a parity can be exchanged for RMB, So try to get the game currency in the game, and then use these game coins to buy a point card, the need to pay the yuan can continue to play the purpose, and even more, they directly sell the game currency, so that the real renminbi.
Medium-term virtual goods trading has developed into a large number of items including point card sales, including game equipment, items and even the characters in the game. In addition, through the game currency to change the way the renminbi has become a variety of, in addition to the previous "money" and money between the transaction, but also derived from the acting, brush equipment and other means.
Today, online we can find a number of companies are doing a variety of virtual goods related to the "business", they are mostly the owner of internet cafes or the boss of a game guild. Their existence is real and hidden. They don't have a long-term, stable development strategy like a real company, most of which is a shot to change a place. Today legendary hot, then in the legendary money, Tomorrow World of Warcraft heat, and rely on Warcraft profit. There are more and more individuals and groups. For example, a player has played a dragon sword (the game of the best weapons), the result of the Internet café people scrambling to buy this weapon, the highest bid to 4500 yuan, and thereafter he was addicted to play in the game of treasure to earn money. Another player who sees the virtual goods trading profitable investment set up a shell company, and injected a certain amount of money, and then by shell company leasing venues, recruit a large number of players to focus on a game, so as to quickly produce a large number of virtual property at low prices, and then sell to other players for profit.
We touch the net every day! Do you know the development status of online games