&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Technology News" October 8 news, the new hero of the League of LOL Heroes Sidarthur, as a high explosive mage, she seems to become the strongest presence (even will cause the game client crashes, chant Hero League disabled.) Powerful without explanation. , many players may also buy start use, has been lol to ban, but the small set today or to share with you about Sidarthur all, strong influence will come back eventually.
Dark Fuhrer--Sidarthur
Sidarthur is born with boundless magical potential, and nothing is better than to use this incredible energy with his own will. With each passing day, her magical talents become more effective and destructive. Sidarthur rejects any sense of balance or restraint, and only wants to keep control of her energy, even if it means that the authorities who want to stop her will waste her.
In Ayonia's teenage years, Sidarthur's reckless use of magic terrified the elders of the village. They took her to a remote temple and handed her over to an old master for care. To Sidarthur's delight, the old Master explained that the temple was a school--an old Mage could guide her here and let her develop her talents. Although she had learned a lot during her time here, Sidarthur felt that her energies were no longer as young as they were. Her frustration arose and eventually confronted her with the quality of her mentor and asked for an explanation. He uncovered the truth: he suppressed the magic of Sidarthur, hoping to help her learn to control and restrain. While accusing him of betrayal, she further asked the old master to disperse the spell that had left her standing. The old master retired and told her that if she could not control herself, he would completely abolish the magic of Sidarthur. The Sidarthur, caught in a fury, summoned energy and rushed to the old man leaning against the wall. After her mentor died, Sidarthur felt the first surge of her runaway potential over the years. Although she won freedom, she refused to return to the society that was trying to steal her talent. Instead, Sidarthur decided to turn the former prison into a fortress. Catalytic her magical boundaries, she tore the building from its foundation and raised it into the air. After being able to delve freely into her skills, Sidarthur now aims to be strong enough to destroy Ayonia's feeble and foolish leaders-and the great ones who dare to bind her.
"Energy belongs to those who can use it." --Sidarthur
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>> Damage 54 (+3/per grade)
>> Life Value 458 (+78/per grade)
>> Mana Value 300 (+50/per grade)
>> Attack Speed 0.61 (+2/per level)
>> Armor Value 18 (+3.5/per grade)
>> spell Resistance (+N/A/per level)
>> Life Reply 5 (+1/per level)
>> Mana return 13 (+1/per level)
>> attack distance 550 move Speed 305
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Dark French Ball
Hot Key: Q
AP Bonus
0.5
Dark Sphere-Sidarthur releases dark energy balls that spell damage to the target area, which can have an impact on the Sidarthur's other skills during the duration of the ball.
Cooling time: 4 seconds;
Level 1: Sidarthur releases the dark energy ball, causing 60 mana damage to the target area and 8 seconds for the ball.
Consumption of blue: 40.
Level 2: Sidarthur releases the dark energy ball, causing 95 mana damage to the target area and 8 seconds for the ball.
Consumption of blue: 50.
Level 3: Sidarthur releases the dark energy ball, causing 130 mana damage to the target area and 8 seconds for the ball.
Consumption of blue: 60.
Level 4: Sidarthur releases the dark energy ball, causing 165 mana damage to the target area and 8 seconds for the ball.
Consumption of blue: 70.
Level 5: Sidarthur releases the dark energy ball, causing 200 mana damage to the target area and 8 seconds for the ball.
Consumption of blue: 80.
Mindfulness
Hot Key: W
AP Bonus
0.7
Mindfulness-Sidarthur grabs a soldier or a dark ball and throws it, and the attacked enemy is hurt by magic and slows down.
Consumption of blue: 60.
Level 1: For the first time, Sidarthur grabbed a pawn or dark ball; again, Sidarthur threw it out, and the enemy was hit by 80 mana damage and slowed 20% for 2 seconds.
Cooling time: 12 seconds
Level 2: For the first time, Sidarthur grabbed a pawn or dark ball; again, Sidarthur threw it out, and the enemy was hit by 120 mana damage and slowed 30% for 2 seconds.
Cooling time: 11 seconds
Level 3: For the first time, Sidarthur grabbed a pawn or dark ball; again, Sidarthur threw it out, and the enemy was hit by 160 mana damage and slowed 35% for 2 seconds.
Cooling time: 10 seconds
Level 4: For the first time, Sidarthur grabbed a pawn or dark ball; again, Sidarthur threw it out, and the enemy was hit by 200 mana damage and slowed 40% for 2 seconds.
Cooling time: 9 seconds
Level 5: For the first time, Sidarthur grabbed a pawn or dark ball; again, Sidarthur threw it out, and the enemy was hit by 240 mana damage and slowed 45% for 2 seconds.
Cooling time: 8 seconds
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