LOL don't carry the name of the cottage DotA push tower with more prominent

Source: Internet
Author: User
Keywords LOL

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" September 20 news, lol differs from DotA, killing enemy heroes often did not tear down the enemy's buildings as important. But this does not mean that the time to put the demolition of the building to the first, imagine if the opposite of the hero all killed, then the push tower is not easy thing?

So, killing or pushing towers? This is a problem in lol. Weigh the trade-offs between the two, accurate analysis of the situation, grasp the right timing, killing and pushing the tower are not mistaken, this is a good loler should be cultivated awareness and the bigger picture.

The following small series and you discuss how to choose the time to kill what kind of people, and push the tower between the trade-offs:

1, kill the opposite God-level opponents-the reason is very simple, 500 dollars, money can buy equipment, nothing more.

2, kill knock under the tower do not go-you have to defense, I have to unplug you this roadblock, in fact, I was pushing the tower, I did not come to kill you. The more tower to kill not hit the tower, is the IQ of 0 fool, direct disregard.

3, the formation of a siege can be wiped out at the time-kill the light, the latter you have 45 seconds to push the tower, if you keep the line to leave the enemy very close to the place. So it's a deadly habit to push the line and be ready at any time.

4, the enemy to hit your tower when--the tower is not, that, yes, you, still playing wild, that the wild strange is your mother-in-law? You and he are so affectionate not to come back?

5, the enemy beat the count of the time-play the Dragon buff words very easy to one-sided, can rob on the grab, can surround the best.

6, when the Regiment war a mobile hero to steal a home-please be assured that your transmission is ready to return to 9, rather than the transfer of waste to rob money

In addition to the above mentioned above, no time to hit the building is the first, 5 to 5 consumption in the middle half an hour, the river Chase residual blood was reversed, the tower to kill and steal the chicken does not eclipse the rice, these killings, all belong to the category of entertainment, completely do not need.

All 5 of the above except 6th are conducted in the form of a regiment or a half regiment. That is to say, a great God who kills 54 or even 50 of the total number of assists is only a poor 12345, so this DPS or carry is the culprit of the whole team losing the game.

If richest survivors wins, it's also because of the relationship between the other 4 teammates.

In a word, look at the detailed data, assists most to push to the construction most, is the contribution biggest. The fewer assists, the smaller the value of the character, even if the number of people killed more.

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