Virtual Currency Quilt reins Net game Convergence Savage growth

Source: Internet
Author: User
Keywords Virtual currency virtual network virtual equipment quilt cover
Text/Sun Jin online games and value-added services using the virtual currency, finally have a formal definition and means of jurisdiction. Signed by the People's Bank of China, Ministry of Culture, Ministry of Commerce recently issued a new regulation for virtual currency, "on the strengthening of virtual money management Network game notice."  Since then, the virtual network of the world's financial behavior, but also quilt on the reality of the reins, no longer "barbaric growth."  Qualitative according to the new rules, online game virtual currency by the network game operators issued, game users use the legal currency in a certain proportion of direct or indirect purchase, in the form of online game prepaid card, prepaid amount or points.  As of last year, the total number of netizens in China 298 million, of which, the use of online games as high as 62.8%, the equivalent of nearly 200 million Internet users are users of online games, while playing online games, the use of Internet value-added services, will inevitably touch the virtual currency. Tencent alone, for example, involves a large number of virtual currency operations.  Tencent reported the first quarter of this year, the Internet value-added services revenue of 998.7 million yuan, while the Internet value-added services, the main revenue of the media is Q currency. According to the new rules, the property properties of network virtual currency are basically affirmed, and this definition will directly produce the significance of the legal level. For example, prior to the illegal theft of virtual currency, and some by the procuratorial organs to "damage computer system crime" to prosecute, and some of the court to "theft" conviction sentencing.  And from the new regulation, if any in the future, the virtual currency of online games related to the theft, it will be "theft of crime" punishable. Moreover, the virtual currency of online gaming supervision of the vacuum zone was broken.  Such issues as the subject of supervision, the issue of fictitious currency and the behavior of transaction are gradually clarified. Fences against virtual currency transactions, the new rules set up a number of fences, blocking the virtual currency impact on the real financial system.  Many are not allowed to become the new rules of the key words.  Such as: Virtual currency must not be used to pay for the purchase of goods, not to exchange any products and services of other enterprises, to prevent the network game virtual currency on the real financial order may have impact. The other effect of this regulation is that it will limit the large circulation of virtual currency such as Q currency and the speed of circulation, objectively will affect the revenue of Tencent and other enterprises.  However, the aim of the new regulation is to eliminate the impact of virtual currency on the financial system, strengthen the supervision of the issue and exchange of virtual currency, and eliminate the illegal activities such as money laundering and gambling. At the same time, the same enterprise can not operate virtual currency distribution and trading. As the competent department of the online gaming industry, the Ministry of Culture is also the competent department of the virtual money industry of online games. The Ministry of Culture enforces strict "approval system", which strictly distinguishes the qualification of issues and transactions.  The new regulation provides a normative development space for the specialized third party virtual currency trading platform. To stop the new rules will not only "to advance the use of funds for the purpose of" the virtual currency of the issuance of the act as a malicious issue, strictly prohibited, but also to crack down on the use of online gamesThe act of gambling in a fictitious currency.  At present, the large department of free online games products using virtual currency, to take lots, betting, random sampling and other betting methods, distribution games props, or virtual currency, the above behavior will be prohibited. And such as NetEase, Giant, Grand perfect time and space, such as online games enterprises have, such as "Open box", "Open treasure box" and other activities. Players need to spend 1~2 each time to open an unknown box, there will be a certain probability of a good virtual equipment, and some players to throw million yuan.  And these enterprises have introduced to this kind of behavior reorganization and stop measures, this will affect the enterprise income to a certain extent. In fact, the introduction of the new rules is only the relevant departments of all virtual objects to implement the management of the first step, because this regulation is limited to online games virtual currency, game props are not included. In the virtual world, in addition to trading point cards, recharge cards, such as "virtual currency", online game transactions and trading accounts, props, acting, etc., there are still large "savage" areas, waiting for new provisions.
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