Virtual reality and the things that shame

Source: Internet
Author: User
Keywords Virtual reality things those shame
Tags abstract based company content course create custom design
Abstract: A lot of otaku, think of virtual reality or artificial intelligence, always involuntarily to think of those who are ashamed of things. Yes, when virtual reality becomes more and more mature, we will be in another immersive stereo reality, and very specific, according to our personal taste

Many otaku, think of virtual reality or artificial intelligence, always involuntarily to think of those who are ashamed of things. Yes, when virtual reality becomes more and more mature, we will be in another immersive stereo reality, and very specific, according to our personal taste of the custom of ♂ ♀. People in the future will hear our generation of 1024 of memories of this would be so sigh: "Dug, this can be, it seems that the old godmother's legend is true ..."

Pornographic images based on Oculus Rift, like all other virtual reality applications, have been legendary for a long time, and have a tendency to expand, even though pornography, which now employs Oculus Rift, struggles with the passing line of 3D scans, And fewer companies are studying the use of sex toys to simulate interactive sex.

Some practitioners have realised that the existing toys in the market do not meet the requirements of virtual reality, such as the noisy game last year mezzanine Paradise, has been closed. And now most of the other games, even if you vomit and vomit after the habit of dizziness, better than Minecraft a little bit of the picture is still a headache.

At the present stage, it is very difficult to specialize in the production of high quality adult content for virtual reality. If you want to make a film, you need to create the relevant shooting equipment, redesign the film's filming process, and write new processing software.

But as usual, people are already doing their part. I tried to find out all the relevant information I could find. The contents of the market are now very thin and rough, but it also gives us a glimpse of how this technology can gradually split the existing sex industry.

Real shooting

Although most virtual reality devices are not yet marketed to the public, Spanish companies are among the Virtualrealporn who have started to develop content based on Oculus Rift. Their direction is to shoot the virtual reality of the content, the current finished video is a 180° immersive experience (so not a complete 3D) and a Rift sound compatibility feature, in which the actress whispers to the audience's ears, well, sounds powerful.

On their website, there are 25 films, each of which is about 9 minutes long, based on male perspective. Director Wells said increasing interactivity, including toys, is the goal of the future. At present, they are still trying to experiment with the whole production and the later process based on Rift.

Both are expensive and time-consuming. After the company kept trying to make mistakes, they found a lot of rules, "it has to be followed to create a comfortable immersive experience, and those traditional rules of filming are completely inapplicable".

In addition to taking care of new ways to shoot, and more importantly, they need to create their own shooting equipment.

"There is no equipment available to shoot good VR content, and we have to make our own cameras and related equipment." "Wells said. "And this custom-made equipment also requires specialized post-production software, because there is no suitable software available to achieve the results we need." "Virtualrealporn developed their own late-clip software.

This kind of trouble is obviously not unique to his family, but the whole industry is facing problems.

SugarDVD, a big adult film company, announced in the spring that they would produce sound waves when they were making interactive virtual reality films, but so far there was no demo, and they said they would be finished this summer.

The current situation, according to Rebecca Bolen, the company's media contact, is "we've scanned two of actors and are putting their models in our demo," in other words, far worse.

Bolen did not elaborate on the speech, but the company wrote in its blog at the end of August: "We found that in order to create a more immersive experience, we need to start from scratch and make these content tailor-made based on virtual reality." ”

Digital modeling

Now when it comes to modeling, what about the situation in the pure digital production side? The scanning model is accompanied by the technology of 3D printing to stabilize progress. Veiviev is an adult department affiliated with the 3D scanning service provider Infinite realities, with top-ranked scanning technology. They call the nude models "statues" and they themselves are "artisan". Well acquainted). "

Earlier this year they released a virtual reality experience called "Lucid Dream V2", which contained a variety of nude female models that were digitally rendered in a seductive gesture. It is said that a new version is also being produced.

You can view these models 360°, but they don't move. In their official articles, Veiviev said they were only interested in "a moment in time", without anything else. Perhaps to support this remark, Veiviev says they will also make nude models of men in the future.

Of course, the discussion of this topic, how can we lose Japan? PG Prodictions has a good 3D scanning technology, and provides technical support for the new game Playgirls of I, including the Hatano of the five Japanese-ah-wei actress scan into the game.

Of course, I have no knowledge of the true degree of the role in the game or the degree of interaction, except that the seed has been out.

Most of these experiences come from Japan and are basically H-related. After all, many anime class H content is not fastidious three dimensional authenticity, from the production point of view will be much easier.

For example, this is to make you look up at the skirt, this is to let you and the initial tone of tenderness ... Truth is clearly not a necessary condition.

The Valley of Terror effect

But the advantage of making a completely digital virtual image is that you can make changes to the system. Brian Shuster, CEO of Utherverse, a virtual reality social networking company, has created the online club Red Light Center, allowing members to make some design adjustments to their online image. Making a proprietary model of your own to interact will be a big selling point for virtual reality content, he says.

Utherverse is also integrating Rift and LEAP Frog tracking techniques that will allow you to interact with your customized objects in the future.

They want to create a very real virtual image, Shuster said their virtual reality interactive content will be similar to the content of the normal shot-but their current Red Light Center seems to be far from the request.

And the designers of the community, design costumes and hairstyles than 2000 years of MySpace is worse, but also let me doubt that the virtual reality experience in the short term and real feelings close.

Utherverse's role order and nothing new, basically is using the game virtual currency to buy decoration and dress up, and QQ space tarred.

At least for now, Utherverse's products don't support Rift or toys.

Sex toys

In toys, Japan is also a pioneer. For example, in the Kiss "3D custom Maid", you can design your own maid, and then tie the controller to a certain ♂ part of the game. After supporting Oculus Rift this June, it became the first Oculus Rift game to combine toys.

Another machine sex game came out last November at Japan's Rift Gaming party, which was made up of Tenga airplane cups and Falcon robotic arms and Oculus Rift.

And this year an Austrian interactive gaming company Trixxx released their latest game chathouse and supported Oculus Rift. Chathouse and Red Light Center a bit similar, basically are based on custom-made virtual image of the virtual gun, and then through the built-in virtual currency to buy things to profit. But one of the reviewers called it a "dizzying mess." The game also supports two men using toy Vstroker and Fleshlight, but there are no plans to support women's use of toys. The company is still looking to make more features for the game, including built-in store extensions. In any case, the money of virtual pornography is certainly great, the company says they now have more than 180,000 users.

The mezzanine Paradise mentioned earlier has come to a hasty end, and the project is said to be suspended until the "market matures" of virtual reality, while force feedback--of course, those toys--can meet the standard of use.

"We realize that the current state of virtual reality-especially hardware-is far from the standard for making an adult virtual reality adventure game. We did a lot of experiments and concluded that without a suitable force-feedback device, we could not produce a virtual reality experience that was fundamentally different from the existing content. ”

A key issue for toys and remote interactive tools (such as RealTouch) is the delay, which leads to "apparent difference between visual and sensory differences" and considers it a "huge problem" and "not sexy at all," said the person in charge.

The worst thing about this delay is not dizziness, but the fear-valley effect that makes the experience scary.

It's a shame that mezzanine Paradise's picture looks better than all the items in Chathouse 3D and Utherverse. And more interestingly, the game attracts more women than men.

Future

So, when will we be able to enjoy the 3D immersive interactive virtual reality adult content based on Oculus? I'm sorry, I may have to wait.

At the moment, there is no way to create a virtual character that is more interactive than a cartoon character or a plastic doll and is close to reality. All simulations are not realistic enough. At present, all the relevant content is for straight men to see, so also attract less than the other half to help the great cause.

No company wants to serve women, and there is no such plan. All kinds of shooting technology are DIY level, Rift also did not start formal sales. In addition, there is the problem of dizziness, in the new Rift users will be more common, so also disguised increase the threshold of popularization.

"The sex industry is generally more conservative in technology and will wait until the technology is ripe for adoption." Wells said. At least in the next year, Oculus Rift still no way to really popularize, so the VR adult entertainment content to be able to make ordinary men enjoy the state is still far, let alone women.

Although for us in the industry vanguard, the slogan of Revolution sounds xiangcheyunxiao, the problem of VR content in reality is far more than its value. I will still choose those 2D content, at least for now.

However, you can also look at the VR adult topic VICE released yesterday, the female journalist Den in the film, exploring the solutions of the various centaurs and catching others to carry out the experiment. Believe that after reading, you can also have their own views.




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