Wow Game Director Tomchilton: Cataclysm will have naval battles
Source: Internet
Author: User
KeywordsGames that will have
We don't always have access to the most important game designers in the world, and you're probably worse off than we are. So when Blizzard let us talk to Tom Chilton, the game director of World of Warcraft last week, we immediately felt that you were supposed to be involved. Take a look at Tom Chilton's answer. Q: Goblin and Werewolf's race talent (1% haste, and 1% damage) looks violent, is it a bit unbalanced? Also, can you tell us what changes are being made to the existing race talent and how do you plan to keep them in balance with the new race talent? A: I don't know--in the past beta tests, the same thing was said about the race talent of the Blood elves. I suggest there is no need to care too much about this. Because we haven't even started beta testing yet, a lot of details are obviously going to change. In fact, the more complaints I hear are that the diverging rocket jumps are so perverted that the players are so sick. Well, we'll focus on the issue during the beta test, and make changes to it if necessary, perhaps through different ways--such as improving the other talents to achieve a corresponding balance. Q: How long will the raids take? Will it take a lot of time like the ICC? Or would you prefer a regular player? A: No, I want to say that although there will be some improvement, the future raids will be similar to the RAID mode we designed in WLK. Of course I'm not saying that they will be more inclined to the average player-each copy will still have a difficult pattern, and these difficult patterns will still be as challenging as the current ICC. You see, there are not many guilds in the world to kill the difficult mode. Q: How many new battlefields do you plan to design in cataclysm? By the WLK, will they be smaller than the two new battlefield? A: Speaking of small, well, it depends on how you understand--refers to the small number of people or battlefield space? All right, I'll answer you from these two: Cataclysm will join at least two new battlefields. We've all designed the same, and we can put it into use in beta testing. One is a map of the 10VS10 pattern, while the other is a map of the 25VS25 similar to the Arathi basin. What I can tell you is that the 10vs10 of that battlefield is about the same size as the Battle Hymn, and the other one is between Arathi and the island of conquest. Q: The recent blue Post mentions that the Restoration de will no longer be treated as a tree (at least not as it is now), and that the feral has been altered in the WLK, do you have any plans to make changes in the model of the balance de fat in cataclysm? A: Well, we will certainly revisit the work mechanism of balancing the natural tree and the owl. We've got some different ideas about this, and one of the things we've talked about is the eclipse of the moon., how it helps players convert between natural and arcane injuries. Before that, however, changes to the owl model were unknown. I don't think it's going to change that much, at best it's a little bit of a change-it's too early for us to know what the final results will be when we get a beta test. Q: The New Cross-service teaming system has brought the gospel to a lot of players, so will you shut down the cross-service teaming system when Cataclysm releases it? (so that players can not rely on the repeated brush to the original 85 level, can only explore new maps in the process of a new environment slowly upgrade) A: No, we certainly won't shut down the cross-service Team System when the Cataclysm is released. We will try to make the player feel interested in exploring the new map by finding something to discover. We still think that the quickest way to upgrade should be to explore the map to kill wild monsters, so we will try to make sure of that. Plus, even if the brush is a good upgrade-and we want players to experience at least one new dungeon during the upgrade process-we will never make the brush copy the most efficient way to upgrade. [Page] Q: In Cataclysm, will the professional skill point continue to rise? A: Of course. All the expertise points will continue to rise to acquire new technology, new scrolls, items, and other things. Just like we did in TBC and Wlk. Q: Will you make changes to PVP areas like the Arathi Basin, Battle Hymn and AV in cataclysm? A: Unless it is particularly necessary. What I said was "particularly necessary" is the exception if there were some very bad situations that would not appear in the current squad field when testing those large team sizes. We want to make the existing things as far as possible and let those trendy gadgets appear in the new battlefield. We need to consider other things beyond the battlefield. Q: Given the general approbation of the DK's affiliation now, do you think that the three types of teams (tank, exporter, healer) are balanced enough to not have to join a new career in the future? A: No, not really. I still think there's room for a new career and maybe we'll do it sometime in the future. But we are not going to join a new career just because we need more tanks, more treatment or more output. And even if that's what motivates us, it's not the main factor. Well, you can say that because now everyone is using a new straddle system, and the tank and the treatment are much smaller than the output, it is necessary to join a new career. We'll listen to this question. Q: In that case, what kind of career would you like to join in the future? A: Well, it's hard to say, there are a lot of ideas, like the Heroes of Warcraft 3. or other Types of Warcraft game (such as paper RPG) in the role? Oh, there is a lot of thinking, and ultimately depends on which we think will be more relevant to the new capitalMaterial slices. Q: A lot of guys like me have 10 full roles under an account in the server we're playing, will you be able to increase the limit on the number of characters in the future? A: No, I'm not sure, but there's no clear plan to do that now. Who knows, maybe 6 months after the release of the new data, maybe 1 years, maybe not. I do not know. Q: From the first release of World of Warcraft, we have witnessed the successive changes in the visual effects of the game. So will you update the player's role model to make them more consistent with the new surroundings? A: Very few. We must be particularly cautious if we are going to make changes. Because players are very sensitive to the appearance of their characters, even if we are only making small changes-such as narrowing the shoulder size of some characters or shrinking the size of the weapons they hold-the small changes will not be well received by the players. They have become accustomed to their roles, and even if some players are happy to see the model changes in the role, some players will still have the opposite attitude. The problem is difficult to solve. [Page] Q: In other MMO games, character armor mostly uses solid geometric effects, not just decals on characters. I observed that you used this design in Sylvanas and other NPCs, so can we expect this technology to be used on players? A: Yes, I am also looking forward to future changes in the visual effects of armor, including the polygon modeling we adopt and the possible physical geometry. We have recently begun to apply geometric models to wlk belts, which have never been seen before. We're also starting to do the same thing with the leggings, the heavy leggings, which didn't have this type of leggings before. I believe this will be the direction of our future changes, and we will continue to focus on a variety of geometric models that have not been tried before, and these models will work together with the high definition of decals to make the characters look more visually vivid, and we don't have to change the game role model itself. Q: Given the "water" element in the new data, do you intend to recall the Battle of Warcraft 2 tribes and alliances? A: This has to be. The war between the tribes and the alliance is an important part of the film, and we intend to render it more than ever in the design of the battlefield, such as the Torbaladri of the theme, which is much stronger than the winter grip of the lake. In addition, there is more potential to tap, and we often discuss urban underground ideas and related issues, such as how the effects and how we make it look very fun. I wouldn't be surprised if our final design exceeded expectations. Q: Will the hero copy be more like TBC? Which means more control, less aoe? Or will we be exposed to a whole new heroic copy mode? A: We're improving AOE spells,It can be foreseen that group control will play an important role in the future heroic copy. We are also considering whether to add more difficulty mode to the hero copy. If you look at the current WLK, you will find it very different from the one we just released Wlk. The equipment now available to the players--it's easy to get--is much more than the number of WLK we've just released when the players get to 80, and of course those are now wood. This makes the heroic copy much easier than it used to be, at least 1 years ago or months ago or when we first released Wlk. This is one aspect of the problem, and the other is coordination, and we have discussed in depth the problem of increasing the base difficulty of the heroic copy so that it is between the TBC and the wlk of the heroic copy. Of course I'm not saying that they're going to be as difficult as the old TBC, unless we're going to include other difficulty models, such as the legendary difficulty pattern (which you call it). Q: Will there be some expensive but very useful consumer goods in cataclysm? I mean to be able to fly in the Kalimdor/Eastern kingdom or to make it easier for you to move in the water. A: No. We didn't design anything very expensive and essential, at least not as expensive and TBC as the elite flying in the air. Similarly, there are a lot of expensive mounts (some like locomotives) that you can buy if you like, but they just look cool, they're a symbol of identity, not essential. I actually hope that there will be something like a da la ring in the game that has special meaning and it's worth spending a lot of money to buy, and I wouldn't be surprised if I did. Of course, even if there is not like the elite flying riding so expensive to spend your 5000G. Q: Are you going to upgrade to almost no one in-Game Voice chat system? A: Well, we have a long-term plan for upgrading the system, but I'm not optimistic about the catastrophe. We have some good ideas, especially about battle network services, and how to apply it to StarCraft 2, to chat with your friends through the network, which means that the system contains a lot of long-term changes. We are pretty sure the outlook for this system will be very good and you will find it worthwhile to use it. Q: Is there a timetable for this? A: No.
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