Recently, a foreign media demo of the "Rift Tarana War (Rift:planes of Telara)", said that this can be described as the best in recent memory online works. After the game, the first to attract players is the overall art design. The scene in the game between the Lord of the Rings and the forgotten Country, environment, biology and characters are quite diverse, style more cartoon than realism. The Game menu interface is designed very user-friendly, players can easily find the information they want to see. All the standard game design elements will appear in this work, such as careers, factions, mazes, tasks, and equipment, even if you are a novice can easily use. Although as the game progresses, the difficulty of the game will rise, but the curve does not make the players feel obstacles, so you just enjoy the fun of the game. The game designed three kinds of skill tree, the growth type roughly divides into the warrior, the Thief and the mage three kinds, the player may test the training effect first, then decides own development direction. Also this week, Cindy Bowens, the Community senior manager of the Rift Tarana, will explain to players in the podcast the changes that have been made to the alpha and beta tests, and how players can qualify for the test. (Digging the shell net)
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