Foreign media interview with 9 Chinese team to develop dark style online games

Source: Internet
Author: User
Keywords Online games exclusive interviews
January 19 Latest news, the recent foreign famous online game portal MMOsite to a domestic nine people online games development team did an interview. This is an exclusive interview: Before we often contact with a number of mature large companies, large research and development team.  Today our interview is a little different, they are from China's Storm studio, its first product is their own development of the 3D engine and the creation of the Dark Style Network game "era fable" (Temporary translation: the era of prophecy).  MMOsite (hereinafter referred to as M): I am very glad to be able to interview you today, first of all, for the reader to do a self-introduction? Storm Studios (hereinafter referred to as s): Our studio was established in 2008 and was founded by three people. Our team now has nine members: 5 programmers, 2 artists, and 2 planners. In order to complete this game, we have been looking for collaborators and like-minded people to develop. Everyone in the team loves the game and wants to make the time of prophecy our best. Every day we explore in the era of prophecy, in real life, we are like family eating and living together for the completion of the game and strive to jointly face the difficulties of development.  It can be said that without the support of all members, we cannot go today. M: What kind of games do you like?  Do these games affect the games you develop? S: We usually like to play some role playing network games, such as "World of Warcraft", "Tower of the Eternal", "miracle", and so on, our favorite is the "Diablo." Because of our taste, these games have a deep impact on our development philosophy.  For example, we will add the interesting content of these games to our game. M: Can you tell us the background story of the game?  Is this an Oriental background game or a western background game? S: "The Age of Prophecy" is a Western-style game, of course, with many oriental elements. The main background setting is the myths and stories of ancient Greece, Athens, ancient Maya and ancient China.  So we named the game "The Age of Prophecy".  M: How is the game progressing? S: We just finished early in the game. Although our team is small, we have already solved many important problems in the early days.  Soon we are going into medium-term development, which is when we begin to gather resources from all sources. M: After a few screenshots, I was amazed at how gorgeous the game was. Can you give us a brief introduction to your engine?  This is your own research and development code? S: Yes, this engine is our own research and development.  When we set up a team with 2008, two programmers began to develop the game engine, we repeatedly overturned many scenarios, and finally developed the X Engine 1.0. We were able to produce such a beautiful picture because of the excellent performance of the engine. M: What are the features of this engine?  Is the screenshot we see now the highest quality of the game? S: Of course not.Yes, because we are limited by our human and technical resources, many materials do not get the best rendering effects, such as volume light, dynamic shading, light, vegetation rendering, and HD rendering.  All image effects have our own engine tools to complete the editing and recognition. M: From the screenshot we can see that the daylight in the game will move. Is this a timely effect?  Is there a timely weather effect in the game? S: Yes, this is real time light effect.  Our engine has its own climate system that can create different weather effects in games based on different game scenarios, such as fog, rain, clear, cloudy, and so on.  M: The Age of Prophecy is a dark style, why do you choose such a style? S: First we want to develop a game like blizzard to withstand the test of time.  Second, everyone in our team likes this style.  M: There are a lot of dark style of online games, that "The Age of Prophecy" what features can let him break through the siege? S: We spend a lot of energy on the details of the game, such as walking, running, jumping, and some simple attack actions. These small operating experiences are the most common, most popular, and most accessible to the user. In addition, the "Time of Prophecy" jackpot is introduced into a large-scale battlefield PK system, which is completely different from other games.  And, as a group of devout gamers, we have always been responsible for making the best games. M: "The Age of Prophecy" is an action game?  Can you tell us some of the game's combat system and other game content?  S: Sorry, the game is still under development now, please forgive me for not talking about it now.  M: Do you plan to develop some interesting systems? S: We all have some very creative ideas every day. For example, the game of Monsters and NPC and the climate system, so the monster will hide behind the rocks in the sun to bask in the sun, and sleep at night.  Of course, there are a lot of wonderful settings, we will be in the game to achieve what we think of each of the possible.  M: As a small team, what are the biggest difficulties you have encountered? S: In the past few years, we have encountered many difficulties, life and technology. Of course, no problem can baffle us. 2011 is a very important year for us.  No matter how difficult it may be, we will try our best to create the finest works for the players.  M: Are you looking for investors right now?  S: Yes, we hope to have the funds to make our development go on smoothly.  M: If something goes well, when will your game be able to meet the players?  S: We hope it will be in 2011 years. Contact them: msn:rainstormworks@gmail.com e-mail:stormtotemworks@gmail.com (Digging the shell net)
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