Full analysis of profit model of web game

Source: Internet
Author: User
Keywords Web game profit model this

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Once a little law, I called the web game 300,000 law.

That is, a web game registration limit is 300,000. If a game's registration number exceeds 30W, then it will fall into a slow development period.

If longer than 30W, and maintain a high speed development. Then this game will be an epic game.

07 can be said to be a rapid development of the web game period, to nine-dimensional as the representative of the domestic web game development company's birth and rise as well as to Popomundo as the representative of foreign excellent RPG game of the completion of the domestic Chinese, all foreshadowed the web game, in China's second spring has come.

Any industry without its own corresponding business model, there will be no long-distance development.

Web game industry is also the case, with the grand, nine city, Chi Kuan, such as a group of old online gaming companies have dabbled in, the 08 Web game market will be more hot.

I am here to write a article, and you share the Web game market to explore the profit model.

The first type: VIP Monthly Membership System. Early Popomundo, Wulin football and so on. This is the current web game market is the simplest and most common, most effective way to profit. From the present point of view, the effect is general.

The second type: VIP monthly plus related derivative products. Today's Popomundo, this model develops profitable ways by developing some value-added products related to games. This model is mostly because the use of VIP monthly subscription can not get the expected benefits, in the user scale stability, through the sale of derivative products to achieve high profits. This approach is slowly becoming a mainstream. However, the majority of the game by modifying the previous settings, to force the player to pay the way to achieve.

The third type: cooperate with related enterprises to open new clothes. For example, now more play Ares, 17173 basketball manager. This is at present the author most appreciates one kind of high-end mode. This approach must require that the Web game already has a very mature profit model and user base. Through the cooperation between the two sides to achieve complementary advantages, strong alliances, and finally achieve a winning effect. In the 08, the birth of this new business model will bring new opportunities for China's web game market.

In fact, the players who are familiar with the online game market should know something about this business model.

A few years ago, Shanda had done a similar marketing approach. This also reminds us, the net game market profit pattern actually and the webpage game is almost identical.

Nowadays, the successful online game profit model, for the web game Enterprise Marketing, also has reference significance.

Here is the key to remind you of your new friends.

In China, there is a web company's profit model, is my most admired.

That's XBA basketball manager.

He has the VIP payment method, has the prop charging pattern, but also has the technical cooperation pattern. Through the combination of a variety of profit patterns,

In one, the simple basketball manager class game, has achieved the biggest profit.

Well-deserved, the king of the profit model of Chinese web game.

Domestic web games are also in the era of happy enclosure, with more enterprises to join, the emergence of more advanced technology and the emergence of new marketing concepts,

will produce more robust web game profit model, I hope that more web game companies can profit,

Want to bring more content to rich web game works.

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