Game design contains a small world, not just art

Source: Internet
Author: User
Keywords Game design game design concept game designer

Guide: From the market point of view, we must have a very strong logic, such as I now spent 5000 yuan to buy a 3-level mounts, now I spent 10,000 to buy a 4-level mounts, but if it is more than the 3-class riding on the family how to think.
There are words in the game circle, do not understand the program will not be planned is not good art. Game Arsenal Art Montana experience to talk: Game art is not only a summary of the art points:

? Playing art is the most important thing is to love the game, from the design of the picture should be considered how to make the game interesting;

Game artist can study more psychological knowledge, it is very important for you to tap the customer's psychological appeal;

? Successful games, game art are very understanding and planning communication, can quickly realize the planning want things.

Every original artist should be half a planner.

One is the charge, the other is play, the third is the numerical value. Therefore, the planning of Mo Lin to pay attention to fees and play. The art also has to consider the problem from this point.

From the market point of view, we must have very strong logic, such as I now spent 5000 yuan to buy a 3-level mounts, now I spent 10,000 to buy a 4-level mounts, but if it is worse than the 3-class ride of the people think. So the original painting a lot of circumstances to consider their own design things look good, my skills more elegant and chic, did not take into account the market factors, I think it is more narrow, the original painter design products selling point and direction to consider is to show the user what, these must and planning to explore.

A master of the original painting design things must be very surprising, a look is a masterpiece I am willing to spend money, and so on to win the opponent to show off their own equipment more powerful, I want is this, or I spend the money why, so the original painting to contain some psychology, to tap the potential psychological appeal of customers. This is very important for the original painting worker, I suggest you go to some books on psychology. Therefore, we hope that each of the original painting is half the planning, should have the ability to plan.

Of course, the original painting in addition to consider planning, considering the market, also have to consider the final effect, this time is to combine procedures, such as hand tour this piece, such as a role, to use Unity3d, art to talk with the program, and finally my diagram can show a degree, in both sides feel OK a range to design.

A qualified game art practitioners, first of all to like to play games, we suggest that the original painting must love the game, while love of art, of course, also consider the product "baked" before all aspects, everything is based on the product itself as the starting point.

How to plan the division of Art: World View--concept map--do subtraction

Game art, especially the original paintings are not limited by the end of the tour, page and hand tour, because the art here is through. The original painting people are very proficient in their own painting style, very want to express their original idea, but the game art is more biased design industry, to be tailored for the game, can not be pure art.

As a process and planning an intermediate link, art presents is the planning of creativity, this is from the game itself a positioning, game world view, game story background, the game needs to set the professional classification, each painting a role must know what the role is, where it comes from, to why service.

For example, the design of a warrior, Mage, Warlock and assassin, each occupation will have a main color, warrior red, Mage purple, etc., these are before the production of a clear plan.

Many times the entrepreneurial team, before the art is not planning, once I do the game, I need a lot of people, what kind of war scene, the battlefield is also a lot, it needs to foil how the battle, this is a world view of the population, the original painting design needs to get as many concepts, then the details of the restoration.

So many teams early in the painting, each painting alone is very good, but the combination is very messy, this is because the early stage did not do the overall planning, this is the planning phase of things.

To avoid this, you can do this:

1. First we have a concept team of 2D original painting, he is planning to do a project type, the original portrait painter painting a relatively vague concept, this is a rapid output phase, do not need exquisite, simple is the draft, which helps to help plan to clarify his ideas.

2. The next step is to the 2d and 3D departments, together with the program to review, see whether the game can be achieved, and this one can also plan the whole development cycle of the game. For example, the program tells me that 3D development time is too long, this project is not very reliable, we will change 2d, that 2D we are using flash to achieve it, or PS to achieve it? step-by-Step refinement.

3. At the beginning of the creative art has provided enough ideas, so in the implementation of the stage to do subtraction, after all, to cooperate with the time line node, all the design to give him concessions. In this process, the need for a master of the United States, he is the performance of the game to do the overall control, in the game team, the main beauty needs is the overall control ability, but will be biased to the original painting, after all, the original painter of the overall style of the game to control the ability to more Then come down to consider people and scenes who is more important, a lot of big R is for the character to hit the money, and the scene needs for the character concessions or for the characters, many times the scene is really gorgeous very flashy, but the characters are gone, this also need to do subtraction. The UI too.

How to talk about planning and art communication

Art to maintain regular communication with the planning, can quickly realize the planning want things, he felt and your communication is very smooth, fine art you high rate. Art is characterized by the desire to express their personal wishes, not necessarily with you, if a little will does not work with you, how to make friends with art, this is related to the implementation of the project, a very important point, is the patience and their communication, Sipilailian and his communication also line, my experience is that in the initial stage of the project, I'll keep asking him what you think, why do you think so, why service, if the plan is to draw a warrior, you drafting into a warlock, absolutely can not draw down, to adjust in time, so early you need to know what you want, just let him start painting.

We ask the art to know what kind of game it is, he contains a story, painting the character, it should wear what kind of clothes, art you have to tell me how to express, if you have good advice, planning will also help you very good to achieve. Don't tell him the details and tell him how you feel.

Each person who learns to draw, the ability to understand is very strong, he is the image thinking, you tell him one thing, he will think of a picture, a story even a person's expression, he is not good at using language to communicate, but with the screen to communicate, so you have to use the screen and their communication, so it is best you to draw a draft with him, He understood.

What is good planning, is the expression of graphics, as far as possible to learn some art, Luo also said, do not care about your team designers have a lot of cattle, but the people you communicate whether the design, if it is the Earth hat and a world of 500 of designers communicate, the final production is also very soil. Like the Japanese game planners, to do the game before the sketch class, in the art of communication is not to write a very long copy, is painted.

Ii. talking about Recruiting

Think it's fun to play games. When you think it is fun to do the game, you will do everything possible to make the design interesting, so that the game becomes more interesting, rather than simply talking about their own picture, not only in one of the links, will consider the design of the people out, how to make the game better play. At the same time if the program said not to achieve, whether there are other ways to performance, let my ideas into the game, better presented.

2. About the technical aspects of the good, can be tuned. But the idea of love for the game can't be tuned.

3. Attention to talent, but also see the spirit of cooperation, comprehensive quality is very important. For planning and art often against the design of the "fight" problem, I think this is a communication problem, the preliminary project, discuss the concept of whether the positioning is clear, so why the need for strong planning, he will give you a lot of comments in the assessment, help you frequently to make changes in the place ahead of time to estimate, Try to minimize the rework of the creative proposal.

Iii. talking about the UI

A good UI is not felt, it's more about practicality, its role is to guide you into the game, not the UI to design a cool, let you ignore the game itself, enhance the game of things, so we will first consider the practicality of the UI, and then look at its matching style.

How to balance the UI and the overall picture, in fact, is a visual experience, the UI is the essence of the art from the point out, will consider the first can not be too jump, make colorful, Mo lin a rough way is the late iteration.

In addition, a set of ideas known as "Vis", is the game's panel unified planning, such as the game of the first-level panel, two-level panel border How high, to unify down, the entire space can not exceed the maximum number, this must have standards. In fact, users may not value the performance of the UI too much, so consider what it is for.

Iv. talking about job-hopping

Game Circle Talent is limited, want to recruit good art needs the situation. The beauty of the Lord is also not a fool, the good Lord of the United States will pick people, understand the art of products will also turn to ask you producers: your core play, your profit point where? If these are not done well, why would the Lord Beauty cooperate with you without looking for a good company? Now this line a lot of dry two or three years can also become a good Lord of the United States, of course, take two brushes out to see know. Whether to keep people and planning the overall quality of a lot of relationship.

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.