Several team members of the ArenaNet development team spoke in an interview about the development of Guild Wars 2, which were community managers Martin Kerstein and Regina Buenaobra, and game producer Jon Peters and Isaiah Cartwright. They mainly discussed the role of game Energy in Guild Wars 2 and the design of teamwork. Teamwork in Guild Wars 2 will be very important, and this will bring more game fun to the players, in the PvP part especially 5v5, the game is unique, the PVP will be different with the PvE, the prop medicaments function will not be so important, the player cannot through the unceasing high drug to carry on the battle, The number of agents in PvP is consistent and the number of potions is very small, and players need to use them at critical moments of life. At the same time, the movement of the battle, the location is also very important, which will directly affect the hero's operations and skills. In terms of game energy design, producer Jon Peters says the energy in Guild Wars 2 is like bullets in FPS games, where energy values are ignored by gamers in many cases, so this time they explain specifically that the energy value will vary depending on the character's career, More defensive players will accumulate more energy sources, and energy will directly affect the player's ability to use, how to effectively use the energy is also needed to understand the players. (Digging the shell net)
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