"Guild Wars 2" housing and personal story secrets NPC Attitude Optional

Source: Internet
Author: User
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The net (Compile/Sky small white) foreign famous game website MMORPG recently published a column about "Guild Wars 2" will prepare how to improve the "personal story" this interesting setting. In this column, the author will present to the player how ArenaNet, the developer of Guild Wars 2, will be able to put "personal stories" in the most important positions in the game, and how they can ensure that each player will gain a different game experience from others.  That sounds hard to achieve, but if ArenaNet really did what they promised, then Guild Wars 2 was a great game. Personal biography According to the current news, it seems that players should be asked to fill out a questionnaire before entering the game to confirm the basic attitude of NPC to the players in Guild Wars 2. The days before that, regardless of the character of the player, the game is based on the player's chosen occupation or name to distinguish the day gone. In Guild Wars 2, according to the questionnaire completed by the player, you can also determine the university or social background that the player has studied. In addition, the relationship between the player and other races in the game will be based on this questionnaire to give the final result. There is no absolute good or bad character, even if players set their role as a grumpy person, will also encounter in the game of the NPC.  Now, players only want the questionnaire to let them know more about the consequences of each option, rather than the "radiation", players often do not choose the character they really want to play. Housing problems Most online role-playing games ignore players ' housing problems, but in Guild Wars 2, players can not only own their own homes, but also their homes and personal biographies are linked. On ArenaNet's website, players can learn that when characters are born, they have a house in the capital of their race. Interestingly, the different character of the role of their house is not the same, the internal things will be by yourself and character attributes to define, as long as you play the game, the internal changes will never stop. For example, the characters of two Norn, although they are of the same race but their home décor will certainly be different, depending on their choice of content in the storyline of the game. They will experience different situations and make different choices in their tasks, which will change their place of residence to suit their personal background experience.  It can be said that the house is another player's achievement book, when the player enters their house, through those decorations can recall oneself has experienced what kind of adventure. The Plot story "Guild Wars 2" the plot task is also a big bright spot, each different role different occupation's plot task is different, each play a new role player will have the different experience. The world of the game is very large, the events are quite complex, these will change the player's game experience, the game will be very high degree of play. Even the most hardcore and dedicated players who want to experience all of these plot tasks will also spend veryFor a long time, don't forget, sometimes your role in the game will be implicated in other people's plot tasks. Of course, developers still want players to be able to play all the plot tasks, because these tasks will be written in your personal biography, so that your biography is more legendary, rather than the whole "xx with his best friend will xx leader Round 100 times AH 100 times."  "And, of course, if you like it, you can do it too." In "Guild Wars 2" after the completion of the task of the reward is no longer monotonous equipment and money, while the developers also prepared a variety of titles, personalized clothing, NPC and small home decoration to be a player's remuneration. At the same time, the system will be the player completed the task of writing a small story to commemorate the player's achievements.  When a player does not want to go out on a risky day, he can choose to stay in his own house and look over past deeds. There are already too many discussions on Guild Wars 2-free mode, dynamic events, Dungeon Systems, no exclusive therapeutic roles and so on, but to be honest, the real attraction is its story-driven game model, which allows players to really feel like they're in the game world for the first time. (Edit/Ming)
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