Hearthstone build their own deck Raiders

Source: Internet
Author: User
Keywords Hearthstone legend
Tags control copy create design designer game group how to

Someone may ask a set of cards with a certain strength how to build it? And he is surrounded by what kind of thinking? What kind of conditions should be able to become a set of mature cards? This article will tell us a few points to build that will allow us to create our own deck of cards so that we no longer copy blindly.

motivation

When you are building a new set of cards, the most important thing at this time is keeping your goals in mind. The following reasons will be a new motivation for the group. The most common of these is the desire to experiment with new cards and tactics, explore cards with immense potential, and then refine existing ones or hurdles the most powerful decks in the ladder.

More often, the decks designer must decide if he or she is designing a decks ladder or decks of entertainment. Even though this deck is not a good choice for sky ladder, he may still have a good gaming experience. This article will try to focus on the deck of the sky ladder, because most readers are more interested in this part.

limit

Once the motivation is established, the deck designer must know the limits to which he is subjected, and if so, he should try his best to be as limited as possible. For many players, their limit is the price.

I realized that many players are not really interested in spending money on buying a package. For these people, the constant brush arena is the money and the necessary means to come.

This means that it would be impractical and difficult to create a control deck that would require a lot of orange cards in the form of a Great Warlock or Terran. In addition, people are often motivated by their own goals, even with price constraints. For example, some people want to use a set of orange and purple decks without saying that they have hardly any necessary cards.

Some events, such as those held by Mana Grind, also limit the use of certain hands.

The initial brainstorming

It may be ironic to list your initial thoughts on a list. However, I personally feel this may be the most interesting. Being able to create some new decks allows us to become both academics and architects at the same time. This way we can also maximize the chances of finding single cards that are perfect for some decks.

First and foremost, the most important part of brainstorming is pointing out what the deck wants to do and how to achieve it. Doing this fosters a sense of the environment and makes the construction process easier.

A powerful framework allows the designer to decide on the deck's configuration and select the most suitable hero. As a result, designers must begin to streamline their own pool of cards.

In short, a fast break deck needs to put a train king in the deck to solve the last bit of damage. In the meantime, Inflame and the Blue Drake often appear in the control deck. More importantly, the right deck will maximize the hero's skill set and the effect of a single card.

This may seem obvious, but if a designer discovers he does not use any professional cards then he should change career. Identifying which cards are available and not available can make choosing a career easier.

Once you have a list of about 30 cards, it's time to define the deck. Creatures and spells and mana curves will be important elements in defining a deck.

Depending on the designer's positioning of the deck type, there will be a big difference between creatures and spells and curves. For example, a fast break requires as many low cost spells and creatures that can control the scene early and produce output.

In the meantime, a set of post-control needs some high paying followers to win the late game. Renditions such as dedication are very common in control decks, and they prevent you from being knocked out by quick-release decks. Here are some simple examples when designing the first draft.

The initial test

Testing a deck may be the most important step in deck design. It's like the relationship between learning and exams. Without practice, you can not know the quality of the deck. You have the opportunity to test without stress.

When testing with other decks, you need to keep an eye on the strengths and weaknesses of your deck and try to make improvements. Some typical problems, such as:

Is this deck too slow?

Late stage of the deck is not enough pressure?

Is this card too dependent on certain cards?

Can some cards be replaced?

Which card is better than expected?

These problems appear in different deck types, but are usually focused on in practice. It is also important to pay attention to changes in the environment as well. This can be done specifically to help improve the deck because the designer should know which point of the existing deck he should improve.

Finally, it is important to encourage more people to take the test of the new card. Many problems are often found after many tests. A positive attitude of the newspaper and continuous testing, in order to allow you to go further and further on the road to victory.

Defined deck

After the initial test, you will find out which cards perform well and which ones are not. Some of the best teamwork will be retained.

However, some cards performed worse during the design stage than they actually did. These hurdles are predictable because the initial stage of brainstorming does not really predict your opponent's behavior and is affected by some random game mechanics. Some cards also fluctuate in effect. Some cards are good but have to be removed. The best solution is to continue with a set of tests.

If the established combination can win 10% of the game and lose the rest, it is best to change the set.

In addition, many of the weaknesses found during the test will not be removed in the first round of improvement. Incidentally, the impact of environmental changes should also be considered between testing and de? Ning definitions.

The next notice

In the second part, I will follow the existing basic design concepts to continue to talk about the deck design. Even better, you guys will help me decide which deck I'm going to talk about.

Spirit of Fire Divine Spirit priests

Master Kirin Tor Master Mystery

Bloodthirsty shaman

In the past, some Hearthstone players have started to try their own group cards, and I personally still believe there is more untapped potential for these cards.

In addition, I have not played in the low score recently. However, if you think a type of deck deserves to be developed, please write to me. The reader is better able to observe the deck and indicate the type of deck that I hope I will explain in the next article.

In general, I set the cards are ready to go sky ladder. Also, since I do not have every card in the game, I will start with non-ladder and non-native decks first. It also allows more people to understand this experience, I believe this is very useful.

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