Home-made online cry: No plagiarism Korean games just for reference

Source: Internet
Author: User
Keywords Korean games plagiarism Chinese games

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The biggest game show in China ChinaJoy just closed. Yesterday, South Korea accused the participation of a variety of games are "plagiarism" of the Korean game works. Which involves a grand (Enterprise Library Forum), long tour, inflammation of the development of the Dragon and the agent of a variety of works, and said ChinaJoy in a "plagiarism" sound in the curtain.

The definition of plagiarism does not look at the style see source code

The reporter then contacted the grand, long tour, phlogistic Dragon Technology, these game company's related personage all said, "the plagiarism said" belongs to the nonsense.

Li Weixian, a leading game producer, said: "The use of style in the game is a universal behavior." You can say it is for reference, imitation, but can not be said to be plagiarism. Alleged plagiarism, that Korea "dance troupe" is also to some extent plagiarized the originator of the Japanese music game Konami Company's "Hot Dance Revolution DDR"?

Because the nature of the game is a computer program, according to Chinese law, the source code system can reflect the original part of the copyright owners, can be "copyright law", "Computer Software Protection Ordinance" Protection, therefore, only through the source code to determine whether or not to steal the copyright of others. Therefore, judging from the style of Chinese game developers to steal the Korean game is unreasonable.

Yake Feng, an intellectual property lawyer, said yesterday that "if the two game is too similar on the screen, it will also have a tort problem, but it depends on specific issues." But surely it cannot be said to be plagiarism, which does not make sense in law. ”

But it must be admitted that the phenomenon of Chinese game developers is really serious. South Korea game "Dungeons and Warriors" after Tencent (Enterprise Library Forum) agent to get good results, so that Chinese developers have followed, in the short term there are 3 similar games, but to say plagiarism, also lack of justice. In essence, the South Korean "underground City and Warriors" is also a significant reference to Japanese arcade "kingdoms" such a game.

The monopoly mentality of Korean-style games

Game industry insiders revealed that in fact, Korean games in China to be called a large number of "reference" problems rooted in the Korean game unreasonable agent system. South Korea online Games high agent costs do not mention, and more crucial is the Korean game agent system of "monopoly" psychology. One industry insider, who declined to be named, points out that Korean game makers are often not the latest versions of the game agents awarded to Chinese operators. For example, the alleged plagiarism of the South Korean online games "underground City and Warriors", has been operating in South Korea for 3 years. Tencent won the proxy at a high price, but only a year ago, which led Tencent to make a big effort to improve its operations and services.

The person stressed: "Korean game manufacturers never put the perfect version of the current operation to the Chinese agent, but the old version to the agent, if the operation is good, and then sell you a new version." A game can make money many times. "In fact, when a Korean game in China has been a great success, Korean manufacturers will even kick open Chinese agents, their own shell company to operate a new version of the Korean game maker" Bridges "has been the industry's secret.

As Korean game manufacturers through a variety of technical means to maintain monopoly status, the Korean game manufacturers and Chinese agents between the cooperation from the outset in a delicate confrontation, it is difficult to establish real trust. Therefore, in order to get rid of control, the Chinese game operators have the strength to make a stove. In fact, the Chinese game manufacturers to develop the so-called "imitation" is also forced to some extent, because the Korean games provided by the old version of the frequent problems, resulting in the maintenance of Chinese game operators high cost, but also by the reputation of the blow.

The person said: "The responsibility to shirk to the Chinese game agent is not a solution to the problem, and the theft of the hat on the head of Chinese game makers, I am afraid will aggravate the Korean game development and Chinese game agents between the rift." ”

The person finally stressed that the Korean online game was the Chinese game industry undisputed rulers, but with the rise of domestic developers, Korean manufacturers of the game market share is getting smaller, so casually waving "plagiarism" stick, which is also a fragile "sour grapes" mentality.

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