How to design a free game

Source: Internet
Author: User
Keywords Navigation Google
How to design free games we talk about free (free-to-play) games, not a new genre, but a profound revolution that affects all aspects and roles of the gaming industry: marketing, distribution, hardware manufacturers, and, of course, designers and developers. Free Game (F2P) is a fait accompli. This is good news; it is expanding the team of gamers as a boost to the slowing gaming industry, giving us the opportunity to create a new gaming experience for our players. When free games are released, they are not required to be made, and most of the content is created gradually after the game is released. Therefore, according to Nexon company forecasts, a free game release only need to contain the final content of 50% can, and according to Playfish Company's view, this ratio can be as low as 20%! Low initial investment can also be explained by other reasons: the technology used is often simple and inexpensive. At the same time, because the game is free, the player is not so much demanding. Last but not least, most users are casual gamers, who are less likely to have lower expectations than those with experienced players. However, the cost of F2P games is likely to rise, especially for the core players. The League of Legends offers the same value as a retail game. One of the secrets of F2P game success is the implementation of a powerful statistical data analysis system, which provides developers with clues to user behavior and preferences. By using these data and listening attentively to the comments of the players, developers can fix the game flaws and play the game's strengths. Assuming that the game's core design concept is excellent, the risk of game failure can be eradicated because of improved development, which is a major drawback to traditional game development. So here's the overview, let's look at the key design issues. Some people think that social games such as Farmville are not comparable to "black Storm" or "League of Heroes", and that these two F2P games are aimed at hard core players. However, no matter what type of game, almost all f2p follow the same design rules. I'll introduce the rules below. Key differences in design between traditional and free games first, let's see why designing a F2P game can be very different from a game that relies on traditional business models. In a traditional game, the designer's only concern is the entertainment player, and in a f2p game, not only to pay attention to the player's entertainment, but also to pay attention to his wallet. Jamie Cheng, founder of Klei Entertainment, has the best explanation for the difference: not letting people spend money on fun, but entertaining them so they can spend money. For designers engaged in F2P game design, what are the new design goals that must be kept in mind at all times? 1, instantly satisfy the player f2p game free sex, eliminates the game to face one main obstacle: the price. However, it raises another new challenge: How to persuade players to continue playing a f2p game, such asThe current game is not satisfactory, the player is very easy to turn to play other games. Once the player buys a game, they bind themselves to it. They have invested money in the game, and if their first impressions are disappointing in a few minutes, they will not abandon it. Only a few hours later, if they still feel that the game is not interesting, they will choose to give it up. However, if the game is free, the ties will no longer exist. Since this game does not need to spend their son, if it does not bring immediate satisfaction, then they will abandon, turn to play other. So the first design challenge is to provide instant gratification to players so they can hook them up.
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