Cool running every day is a very fun cool game, but want to get high score is not a very easy thing, then every day cool run how to get high points? Want to know the high score skill introduction? Then come to see the small series of every day cool run how to get high score small tips tips, hope can help everyone!
"Brush High Score"
There's no need for a little knitting. At the beginning of the map, take advantage of all the opportunities to trigger as many skills as possible, while not having so many lunatic missiles, knives, monsters and obstacles. Each time you pass, the performance points can easily rise by about 3W, so the more the number of trigger skills, The result of our final cool run will be more power.
"Protect your life."
Sonic Small Fly and witch Nana are the current survival ability is stronger and affordable, suitable for beginners to start the popular role. But the sonic flying skills can only be passively triggered, so long-distance long distance running has always been the third party's soft rib. Since the super youth turned out, with its excellent scoring ability and survival ability, status once pressed the witch Nana, but also the Gospel of the three-hop party. There will be no "dome intact was stuck to die" of the unwilling AH there are wood! As long as you two small hands on the screen at the same time a little bit, super Young will quickly trigger the crossing skills, whether it is not to jump past the gap, or never to step on the point of the spring, or the wrong operation is about to be stuck to the situation, can be a teenager can turn the tide Quickly reverse the adverse situation.
"Cooling Point"
Full-level Super teenager skill cooldown of 42.1 seconds. And the time it takes to finish the super reward level, different modes vary, according to the small series of rough estimates, the classic 20 seconds, the speed of 12 seconds, the initial 7 seconds, if the character for the full level of aggressive force extended to 10 seconds, with pets have additional attack boss time bonus.
So, if we can make good use of the time difference between crossing and super reward/boss, we can also play the most effective skill. Especially when running to the end of the map, if there is no protection cover, we trigger the skill point of time must be calculated clearly. You can look at the bottom of the experience strip combined with the number of coins in the map, the experience bar in the 75%~90% can be ready to trigger the crossing skills, so 42.1 seconds of skill cooldown in a large period of time we can be in the super reward/boss level smoothly, No longer need to be afraid to avoid the myriad obstacles, while silently praying for the countdown to the recovery of skills you go a little faster. It also provides a safer skill trigger for players who have lost a single skill and have no protection cover.
"Pick up props"
Run to the later stage, the map of the props will be less and more, but the obstacles will be more and more difficult to avoid, especially for the players without protection cover is worse. So, if you can pick up props at this time, the help to the player is undoubtedly very large.
In this case, the skill can be triggered when there are more monsters or star squares distributed on the map. When we trigger the crossing, we will clear all the barriers to the half screen, and a half screen barrier will be removed after the completion of the skill. Clear the obstacles, while the map of the distribution of monsters and stars will be destroyed, good luck can pick up the giant potion, sprint or even protective cover. Do not have to worry about eating props, because the screen will trigger a short sprint state, Sprint state of all the props we can easily income in the bag.
The above is a small series of every day cool run how to get high score small tips tips, hope can help everyone!