How to learn the ancient God's work from the view of "Dou Luo" in modern game development

Source: Internet
Author: User
Keywords Online games the Soul Dou Luo

China's scope to allow foreigners to feel the "power of the channel" case, it must be one of the soul Dou Luo. The world's two major game markets: the United States and Japan, have their own classic game memories-in the 890 's the eyes of the Americans, most of the non-Super Mario, the Japanese people's mind is the Brave dragon. And as for the children of China, the bucket is the exclusive treasure they have in mind.

More than 20 years later, this old game should have been sealed into the deepest memory. But occasionally one day in the Youku, accidentally found a gang of boys and girls to play the Soul Dou Luo series of music video-even the folk song version. That was sealed for many years of memory immediately in dulcimer, erhu, pipa ensemble Sound in the recovery back. At their age, presumably not born in the rage of the soul, but either their teacher is a nostalgic person, or they have an old FC game machine outside their classroom, as a spice for their dull learning--so it really does reproduce the brilliant scene of the game.

The epic miracle of the Soul

It is the miracle of the channel, because in China, when the game is just beginning to appear, every game cassette in the console is almost the same. Konami's version of the game's arcade and FC (the Nintendo Red and White), which was launched in 1987, was pretty good, but far short of nearly 100% of the Chinese player population. In today's view, this madness should come from the lack of the game machine at that time is a rarity, game cards are rare, every machine must bring the soul Dou Luo, well-deserved to become a national game.

Even with today's vision, the soul of Dou Luo is a very unique game. It has a complete storyline--an alien fragment that falls on the earth, causing an energy change, the Earth sent special fighters to eliminate the ambitious-also have the idol hot spot, the image of the two heroes of the Commando and the figure of the two most popular muscle male, and the game of sound and light effects and even background music, at that time is indeed a first-class level.

However, after years of careful recall of the memorable, it can be found that the fun is actually the most concentrated in three aspects.

The first is the sense of the control of the arm by the Nina. Since we define the game as the "dream-making industry", it is essential to control the dream. The spirit of Dou Luo is exceptionally excellent at this point, especially the jumping movements of the characters, very much in line with the laws of physics, the Take-off period of the strong, fast to the high point of the slow, falling down the speed of the cliff when the accelerated whereabouts (er, this is not related to the manipulation of the non-virtualized), and people's life experience, which makes the control of the strong expectations.

In contrast to other games of the same age, it is better to highlight this excellence. Super Mario in China has not been able to be as big as the United States, I think a large reason is the control-Mario run with some inertia, this may be more realistic, but it is too complex, improve the control of the game difficulty, but also reduced through the game to get "cool" sense of the degree. Another game "Green Corps", its control is more obvious than the soul Dou Luo, characters of the running and jumping movements are very blunt, although with the soul Dou Luo and said four famous cards, its popularity is far from enough.

The second pleasure of the soul is to hide. Small partners to a close to a clearance one after another, but often to the third clearance on the screeching stop-the need for a strong two-person cooperation, out of the strange also particularly many, the longitudinal version of the difficulty of jumping is also much greater than the horizontal screen. Just when everyone was helpless, the scarce game magazine (I remember called "home Appliances") suddenly published The Secret: Up and down about BA, can increase to 30 lives! This is the famous Konami secret, and in many other games such as the Salamander Snake, the secret can come into play. Soon before the big hot Hollywood cartoon "Invincible Destruction King", the negative boss into the Treasure house, the input is also this password, it can be seen that the original Konami is to the world's children are hair sugar.

Since there is this secret, nature will inspire curiosity: Is there any other trick to the game (at that time there is a special term called back door)? Probably a year after the popular one, a new rumor spread: in a certain place to carry out a specific operation, you can enter the new eight levels, known as "underwater eight off." This let just play tired of the game of the students once again gearing up to start a new journey.

Naturally, no one has played this underwater eight off, everyone in the legend of the entrance, the end of the boss at the bottom of the hit badly. There was no internet at the time, rumors were completely on the mouth, and no source was found, in short, today think of this unreliable statement, still feel enough strange (it is said that later a master decompile the entire program, also did not find that there are eight off the water, but even if not decompile can think, the equivalent of the content of the game is hidden in a corner of the , Konami figure what AH).

Despite being fooled, but the secret of the flying in the situation has increased the vitality of the soul Dou Luo objectively, and in the future many times--each played the legendary chivalrous biography, have been for the legend of the Lin Yue, such as undead version of hard to close it.

The most important factor in the popularity of the Colosseum is in the 3rd, social. As a new form of entertainment, game consoles become the focus of every child group, can play a bucket, skillfully recite the 30 password, almost at that time social pass. But because the host is scarce, the owner each time the game calls who does not call who, lets who play the meeting, becomes tests the friendship and the network the touchstone. At the time, a chance to play the bucket was almost as hard as a hard currency to transfer between the children--and the immediate consequence was that someone had opened a game shop with a red-white machine. Of course, a year later the store will not be able to survive, because everyone can be a life through the closed.

Because too many people write the path of Konami and business success, I do not recall. But today, remembering the success of the game, some elements are still set up, and enduring. This is probably the most valuable legacy of the soul of Dou Luo.

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