Interview with Blizzard Vice President: Diablo 3 is very powerful WOW talent Diversion new Tour
Source: Internet
Author: User
KeywordsBlizzard exclusive very powerful.
Many people want to know whether the next generation of Blizzard's "Titan" games will run parallel to World of Warcraft, rather than divert the latter's users. The joint founder of Blizzard, vice president of product development, Frank Pearce, told Gamasutra that his vision was in the near future. Asked if Titan would divert WOW users, Pearce replied: "It's hard to say." I think even in the near future we have to focus on whether we will see it streaming from Wow to users when Diablo 3 is on sale because their experience is similar. Although not exactly the same, it gives a sense of role-playing. "For us, I think it's very important to realize that there's a certain thing at some point where there might be something that's diverting the Wow user," Pearce said. "So instead of letting others eat our users, we do it ourselves, because if we divert our users, they are still a blizzard user." "D3 has not yet announced the release date. Although wow in the online games market is not the world's most competitive competition, Pearce still oppose "In this field has not let other companies in which the space for great success" this argument. "Whether it's a blizzard-produced game or other great online games, I think there's still a lot of room in the market for great games to share user resources," Pearce added. "Players spend weeks or months playing through the content of the game we spent years building. There are so many players in high spirits, they spend so much time in a week (to play online games), I think the industry still has a lot of room for growth. "Pearce said he remembers the sale of the Sims more than 10 years ago, and after it was a huge success, people thought the market was saturated." But more than 10 years later, The Sims are still the top 10 in the game's sales list. His view is that some developers will follow suit, because they have been a success of the typical box to die. "If people are looking at a product like that and there's no room for growth, then I have nothing to say," Pearce shrugs. "If you create a really great gaming experience, there will always be more market space." "The talent diversion to the Titan Project Blizzard has transferred the most experienced WOW developer to the Titan project, while other experienced WOW employees in the studio have been in control of the games over the past few years." Such a shift in blizzard has not been taken lightly. "It's a very cautious process," Pearce said. "Whether someone is transferred to another department or is out of blizzard, it is important for us that we have developed a solid development plan," he said. "A solid development plan is not only used to deliver staff to new projects, but also to ensure that employees are not bored with a single blizzard game," Pearce said. "Wow's development can beDated back to 1999, 2000, "he explained. "It's more than 10 years, and if there's a chance anyone can make a great deal of Wow, and it's too expensive for some people to spend 10 years doing something." "So we have to be very clear about the fact that people spend a lot of time on the same project and need a different environment to do something new," Pearce continued. "So our development plans are clear and we have to ensure that we have a knowledge transformation mechanism to ensure that someone will be able to fill vacancies well when someone leaves the post," he said. "Pearce said that working on a blizzard project for a long time would create a different kind of boredom," he says. He says many of the WOW project's employees are still enthusiastic about the game, which translates into a passion for work. On the other hand, if developers lose interest in online games, fatigue will appear in their working lives. "If we can keep the team's enthusiasm for the game, it will also motivate the other people around you who are not necessarily playing games," Pearce said. (Edit/Xu Mingming)
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