Introduction to the latest contents of "TERA"

Source: Internet
Author: User
Keywords Occupation there will be

Local network (compilation/Oriental exotic) after the last disclosure of various equipment changes, the official received the support of players from all over the world and valuable advice.  Officials today announced a huge amount of content as they marched into South Korea's biggest game fair, Gstar2010.  Due to the content of the vast East 3 chapters (heraldry, ethnic characteristics, PvP) to introduce this content.  First, we introduce one of the new elements of Tera: The heraldry system is a skill-strengthening system consisting of a total of 300 of the heraldry.  To reach level 25 players in order to stamp the seal can obtain 10 points of heraldry points.  After that, each level will be increased by 1 dots of heraldry.  The player can buy heraldry and carve it into itself by Berrica in large cities such as the big city, and can activate his own seal of satisfaction within the range of integral.  Although you can buy heraldry in a merchant, you cannot use all heraldry because of the level limit.  It is also possible to return to the merchant for initialization after carving the heraldry and to use it as a random change in the hunt or PvP.  Heraldry can enhance the effect of the skills, reduce the MP consumption, shorten the cooling time and so have the role of strengthening the skills in a variety of heraldry, prepared a few examples of different occupations will show what different abilities.  The sword Fighter is a stable t with avoidance skills and fortified values, which can be used as an excellent output role in solo and team.  The role and nature of the Sword Warrior's career will be radically changed according to the player's chosen heraldry.  Help Heraldry-Emergency avoidance (4-point heraldry integral) avoidance skills use a certain probability to gain a buff that increases the speed of movement during 10 seconds.  Central heraldry-Emergency avoidance (4-point heraldry integral) a certain probability will avoid the skill cooldown of 0.  can provide a more effective execution of T's duties to withstand the enemy's continuous attack.  Beast heraldry-inciting to disorderly dancing (6 dots) can pull back more hate values when using the enemy's hatred values.  The output occupations in the team can be more stable and efficient for higher output.  Fight Stripes-Group attack (6 points) to enhance the sword fighters of the damage skills group attack power.  Fight Stripes-Whirlwind (6 dots) lifting avoidance gives a whirlwind of damage to a wide range of enemies around it.  Gun riders are special in the defense of the occupation, but through the heraldry can strengthen stun, deceleration and many other effects can be used to have a faceted career.  And shields can be used to attack the enemy in the middle of the good, so you can use heraldry engraved in the attack of the main words can also become a powerful solo career.  Help Heraldry-Shield defense (5 dot Heraldry integral) shield defense a certain probability of success will increase the buff of attack.  Defend against high damage and rebound from damage. Concentrated heraldry-inciting growl (6 dots) greatly reduced pullLive around the enemy's hatred values of inciting and growling skills, and therefore quicker to use.  Time Stamp-Shield strike (5 dots) lengthens The duration of stun caused by a shield strike.  The middle enemy's dangerous attack has plenty of time to fight back.  The Central heraldry-capture (3 point article integral) reduces the cooldown time of the capture skill that pulls back the enemy at a distance.  The best for a long-range attack or an enemy that escapes.  Spirit Heraldry-Jump Attack (4-point heraldry integral) reduces the gun rider's main attack skill by jumping the MP to attack the MPs consumption, more effectively in solo.  As a samurai of the output profession, it is important to control the MP after a period of time.  The samurai can use the heraldry that ensures the continuous attack of the MP, each of which emits a badge of power.  Combined with fortified crystals, you can see better results. Spirit Heraldry-Continuous attack (4 dots) increases the MP recovery required for basic attacks, link heraldry-bash (5 dots) Use the power of the spin to chop if you use it to overturn the enemy's punching skills--a break (4 dots) The break is used with other skills.  A reward with a speed increase is therefore generally used in the final and its power skills.  This heraldry has a high probability of zero cooldown of the break.  Spirit Heraldry-Back strike (4 dots) Reduction MP consumption in the event of a crisis attack the enemy and can be back to fight, in the MP surplus is also available.  Spirit Heraldry-gas (3 dots) increases the MP response to the use of air.  The tattoo of the Mad Warrior is mainly attack, through the heraldry will strengthen the skill attack, speed, crit chance.  Skilled heraldry-All-Out strike (5 dots) All-Out strike will remove the deceleration effect, energy-efficient way to avoid attacks or raids on the enemy will result in a stronger blow.  Will kill the heraldry-all-out strike (6 points) to significantly increase the critical strike probability, can be a high probability of launching and its powerful crit attack.  Swift heraldry-a blow to the Earth (4 dots) instantly interrupts the enemy's storm or magical skills.  Rapid heraldry-Shout (6 dots) to speed up the cast time of the shouting skill, the enemy will be quicker to use powerful skills or enter various crisis states.  Tough heraldry-blood-sucking mania (5-point heraldry integral) when hitting an enemy attack, it will boost the resilience of HP's blood-sucking mania.  A stable and sustained battle Mage will be able to greatly improve the attacking abilities of various skills through the skill heraldry.  Help Heraldry-back (4 dots) use back to inject a certain probability into the destruction contract skill effect, the destruction contract will enhance the next skill attack. Help Heraldry-Magic shield (5 dots) cast skills to promote attack within a certain period of timePower-assisted Heraldry-Magic shield (4-point marks) enhances the defensive ability of the Magic Shield.  Spiritual Heraldry-Summon Hellfire (4 dots) The Hellfire skill hit will restore a small number of MPs.  Helps control MP fast heraldry-summons Hellfire (6 dots) The attack speed of the Hellfire fire is increased and thus a rapid attack reduces the ability to display the speed more effectively corresponding to the human attack.  Time Stamp-pollution curse (6 dots) prolongs the duration of the pollution curse that gives the enemy lasting damage.  The bow hand has a special heraldry that "increases range distance".  will be able to increase multiple shots, focus on shooting, through shooting and other skills range.  In addition, there are a lot of enhanced skills for players to choose.  Hit heraldry-focus shots (3 dots) focus firing range extended to 3M.  As a very powerful skill this effect is good for shooting the first arrow at the enemy.  Fighting stripes-Through the shooting (5 points marks) to enhance the penetration of many people to cause damage through the shooting power.  Time Heraldry-Spider traps (4 dots) prolong the duration of the spider trap effect that can be slowed down.  Perseverance heraldry-General firing (5 dots) a small probability of a reduction in the general shot will be given.  Central Heraldry-Detachment (4 dots) reduces the cooldown time of the attack after the back stride.  The priest will be able to strengthen the healing and lifting of the dbuff ability through heraldry and better conduct solo hunting.  Redemption Stamps-Healing prayers (5 dots) Increase healing prayer skill recovery by 20%.  Time Stamp-The regenerative Wind (5 dots) prolongs the duration of the regeneration of friendly forces over a certain period of time.  Fight Stripes-Disciplinary light (4 points of heraldry) strengthen the power of the priest's basic attack skills disciplinary light.  Rapid heraldry-Calm (3 dots) increases the speed at which the calm skill of the enemy's hatred is lifted.  The concentrated heraldry-the purifying wind (2 dots) reduces the cooling time of the essence of all dbuff.  The summoning master has the aim of increasing the aim of the point of the value of the chapter, this article can enhance the aim of the Department of Skills deficiencies.  In addition, there are a lot of tattoos on the call division to enhance the continuing damage to the player to study.  The Raider-rebound (6 dots) increases the amount of the recovered projectile to be targeted, and can be more effective in a team-mate crisis.  Time Stamp-a shackle (6 dots) lengthens The duration of the projectile's ability to slow the enemy down.  Perseverance heraldry-the essence of absorption (4 dots) in the essence of absorbing skills within the enemy will be a certain probability to reduce the speed of movement.  Due to the ability to hold down the skill can be slowed down for a long time. Concentrated heraldry-the wrath of the Earth (3 points of heraldry) reduces concentration and knocks on the ground so that the enemy around is overturned in the land of the Earth.Anger cooldown.  Because it is so efficient against all the goals around it, the wrath of the Earth in the team can also subsidize friendly attacks. Guardian heraldry------------------------Essence absorption (5 dots) greatly reduces the chance of being overturned when the essence is absorbed and ignores the enemy's attack.

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