Is it free or fake? Free game father blasted pseudo free
Source: Internet
Author: User
KeywordsFree games players shelling articles
The recent "Charge and free" "Really free and fake free" becomes the industry focus again, the game industry also appeared a rare tacit understanding, unite for the product of the income model for a wide range of discussions, some industry insiders even think that the industry will again enter the new "inflection point" have called on the manufacturers to improve the current free mode, Some manufacturers also take the opportunity to claim that the product will be charged as a mode of operation, the use of hot spots for the product, set off a charge and free direct dialogue. In the industry, discuss how fees are weighed against free, free system and how to improve the issue of the same time, the industry media suddenly published a title: "The father of free games, what is the real free game" article, its article in the form of a narrative to quote the original 17GAME chief technology officer, is the Aurora Interactive company CEO, known as " "The father of free games," said some of Mr. Fangxiaozhe's views, the original 17GAME was a result of "free system" of the successful creation and was the grand attention, until the Grand bid acquisition, after the Chinese network to attack, grand out of the past, such as dust-laden years, and the article mentions "Free game father" Fangxiaozhe the current free system of strong dissatisfaction with the shelling. The article pointed out that in Fang Xiao Day, now free system and he created and conceived of the free system, he thought the biggest advantage of free business model is to reduce the threshold of the game, so that more users can be advanced to the game, rather than be charged to the door. After the successful practice of "Blood rivers and lakes", also gradually recognized by the industry, he thought that in the grand, perfect world and other companies early free routines have 17Game shadow, Shanda did not acquire 17GMEA success, but from the acquisition of 17GAME process, learned more free game idea, It was then that the saga was successfully transformed from a fee-based operation to a free operation. At the same time, in the article, Mr. Fangxiaozhe repeatedly expressed his disappointment at the "free" mode of the present. Think that the free system now is absolute "pseudo free" direct fire on the now a lot of free games, he thought the real free mode is "to get more players to pay, not to get some players to pay more fees" Not to be free as a cover, to earn more player benefits. Because the "journey" and other games led us to the crossroads. 17Game in the exploration of free mode at the beginning of the determination of the absolute not sell props principle. Although the sale of props can be short-term profits, but the sacrifice of balance also makes the game ups and downs, life is greatly shortened, worse is the impact of the company's reputation, the company's future products, long-term development is particularly detrimental. Free system to the time to improve, and charging system can only more force players to pay first, after the experience of service, using the player's free system now feel disappointed to appear a gimmick, not return. This article was immediately reported by the media has been reproduced, the article sharp views and shelling "free system" of the drawbacks, won a large number of people in the industry support, in the article published,Some gamers, game bloggers and the industry have a lot of comments on the views of this article, although the industry believes that the article is a bit extreme, but also admitted that the "free system" and the 17GAME advocated by the "free system" has been a great difference, the fact that there is indeed. Even one of the objects that was bombarded, giant company's product "Journey" in the near future also has repentance and default its free system problem attitude, as early as one months ago, the giant President Liu Wei at the Joy Summit Forum also put forward the online gaming industry will enter the "post-free era" view, In Praise "Journey" Success also acknowledges the "journey" in the "free" mode of some of the problems, very frankly facing the "journey" fee has failed, too much attention paid users, its claim that "journey" will also change a certain fee model, will gradually shift the focus to "non-paid" users, Recognition of the free era is to be a free system for some improvement. At present, how to improve the free system, to what extent, has become the industry's operating companies must reconsider a factor, charging system is not suitable for all online game products, and free system if still adhere to the current charging strategy, to prop as a means to force the player to buy, a large number of users to squeeze the benefits of the pay, will lead to more paid users hating free mode, so that the free mode completely to failure, in the player and industry increasingly mature today, "really free and fake free" player is the final judge, only let the player satisfied, willing to serve, for product quality, for the demand of the game and the right choice for the long-term development of industry
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