It's all weird. Home Machine External Media enumerate host platform block PC game 12 sins

Source: Internet
Author: User
Keywords Home machine games
Sometimes PC games are very clumsy compared to host games. But the PC game is far from disappearing, only part of it is the host platform constraints. There is no doubt that the host platform dominates the entire industry, while also using their model to fan the entire gaming world. And then what?  Small knitting here for everyone to bring the summary of foreign media, these are from the impact of the host platform, the injury PC game detailed examples. Deferred and rough porting let's talk about one of the most obvious examples: a rough porting, which can produce any form, even if developers are able to develop equally well with the platform today.  From "Biochemical Crisis 4" to "GTA4" to most games, sometimes blocking the game's bugs has become the most published PC games the biggest flaw. All right, let's talk about the other side. For example, Ubisoft's "Assassin's Creed" series, has been repeatedly postponed PC version. Some speculative rumours have classified it as "avoiding piracy". But the truth is: it only encourages piracy.  If you treat people like second-class citizens, don't be surprised that they will do anything to get the game. "Assassin's Creed: Brotherhood" PC version postponed for a long time a botched sequel completely frankly, the word "clumsy" is not very appropriate. It often rashly criticizes the innovations created by any game-whether it is good or bad itself. For example, Mass Effect 2 makes it obvious that game simplification is more efficient. "Island Crisis 2" has taken the same route. Sometimes, though, the rough features of the terminology completely cover the whole game, and it's hard to avoid criticism. For example, the original creation of "Dragon Age" is the classic PC RPG "Winning gate" of the lineage-contains a multi-level complex characteristics. In contrast to its continuation, is a close to the host of the mess of the work, there is no innovative repetition level design, before the grand sense, only a small embellishment. For the popular PC core to the series, these problems are often not the developers most want to expose to the host player.  On the contrary, this is exactly what they do, creating a botched sequel that does not match any PC platform. "The Island Crisis 2" and the previous comparison figure "The next generation" is not in the present host platform technology has lasted for 5 years-wii exception. Using state-of-the-art technology to build hardware products is not the most viable option for developers because most vendors still lag the industry leader. There is no doubt that our PC players have the brightest standards-we can also get a glimpse of what they really can do, such as Epic and Crytek the latest technology demo-to put these technologies to practical test is commendable, but still need host manufacturers to decide to really launch a new "generation" platform, These super powerful works can be gradually unveiled. Kinect and PS move are intended to extend their host platforms over a 5-year cycle, but this is both a marketing tactic. In addition, many developers like a solid, easy to grasp the hardware architecture, in other words, heThey don't like fast break. So, for PC players, this is "faster, better state (smoother, better)", but our PC players are far from the first factor in the development model. [Page] Bad interactive interface when a game using the speed and clumsy way from the host to the PC platform, the control and interface is the first bad game experience, such as this from the early generation of "Assassin's Creed", the foreign players to carefully statistics out of the game actually need 11 steps,  Its clumsy manipulations and experiences are everywhere. Bad control interface In fact, the mouse and the handle are perfectly adapted to the manipulation of a piece of work, and the manipulation of another mode can be a complete nightmare. But hey, PC players, we can redirect these things, right? But, "Dead Space 2" doesn't think so. (Fortunately, in a strong protest, EA finally fixed the problem of redirecting keystrokes and manipulations.) But, man, it's 2011, please. There is no mod to complete the great work is the time to face the masterpiece delivery, and sometimes the developers have to proofread back, this realized that there is little effort to pack all the "content". However, mods are the most important part of PC games and can often cause disturbances in the host world because it is very rare for hosts. What's the end result? "Well, we might be able to post the official MoD tool in the next few days," as is the case with another industry statement. You (PC players) are important to us.  "Listen, this popular response is always haunting PC players. Great watershed "My platform is better than yours. "Halo" is better than "HL". "PlayStation?" Have a go with The same as, "Well, this is always in the player's comments." The point is that these targeted goals, focusing on market-based platforms, overlook the most important part of our hobby: the game itself. So thank the ordinary manufacturers of these blood, do not argue which platform is the winner. We often comment on our respective games and argue on their own platforms. But it really doesn't make sense, and it does. Anyway, this hobby is about playing with pleasure-not arguing about the popularity of other players or platforms.  Don't overlook that. The game always contains the content of their competitor's work, but there are some works not only in the automatic archiving aspect, attempts to destroy your game experience. It's really clumsy to have a lot of keyboard operations filled with ordinary work to complete the archive. "Any archive mode" is the most popular mode, just press the mouse/button. It does add to the sense of a smooth game, but when we feel the work of a mouse that is not embedded, it is very different from what we think. Among them, when feel the transplant host PC work, QTE setting is the most annoying moment. Handle: A few simple buttons.  Keyboard: A large number of keyboard typing. Games for Windows is, just the standard "good news, if the host players like this mode, PC players should also like the model" imposed moment. GFW feeling is trying PC game to have an Xbox Live styling, PC players will of course be indignant. After all, if we want the Xbox, we'll buy the Xbox.  So, please, Microsoft should not include these absurd avatar business. Games for Windows[page] Let's go and hate our favorite developer developers also this is mortal, they can't meet all the players. The current trend is: PC Core developer X began to focus on the host platform. Long-term PC fans are beginning to feel left out and complaining. After PC core Developers X responded, they still take the PC as the first and then the mainframe. And then what? The PC version of its large number of games does not contain a demo version, is postponed for a long time, or directly to the outsourced transfer work. We understand that developers and distributors: you are in business.  But we are not stupid, let us know the inside, even if that will hurt us. Kinecting Kinect is the most recent peripheral product that has been copyrighted by the host platform. It hints at the overall trend of the industry. The powerful Kinect cracker eventually used this peripheral product to complete a number of great unofficial videos, and Microsoft finally decided to release the PC Platform SDK Development Kit.  However, this is also the first time from the host platform peripherals products by its platform itself control of copyright. Does this thing support PCs? is not supported? Not supported?  Or not? There is no post-sale support like "Need for Speed 14: Thermal tracking" and other works, there will be a large number of DLC content release-but not for the PC platform, please publishers.  All right, 2K has released the DLC content of the "2" PC version, EA? In fact, PC players to play "need for Speed 14" DLC is very simple, buy a X360 all done here no self-built server since the MW2 does not support the build server, each PC game developers have to face this controversial topic. "Well, we've got great work out of it, but does she support a self-built server?" "Of course it's more complicated. id Software Upcoming "Rage", may join the core features of this PC platform. "Bio-Jones 2", as a support platform for the Orthodox works also do not support the build server. But fortunately there is a strong protest from the players, so that most developers understand the importance of building a server. These include "Frontier warriors", "Homeland defence", "Battlefield: Rebel Company 2", "Medal of Honor" and "Battlefield 3".  Fortunately, the trend has not been watered down. This is the most real, but successors AH successors (dig the net)
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