Joint travel network into casual games to see 1 yuan authorized

Source: Internet
Author: User
Keywords Casual games repeatedly watching
Zynga, the US gaming company, is expected to complete its IPO recently, with an estimated market value of $7 billion trillion, which is higher than the traditional game giant EA that we all know, and Zynga's creation is not dependent on any masterpiece, it's a myth on the internet and a legend in the gaming World,  The establishment in June 2007 in less than four years of time to complete an impossible task, so that the industry stunned, shocked the world, and its success is the foundation of casual games. In the face of opportunities, Chinese game makers will naturally flock in. There are also a lot of former heroes hoping to revive the game by the rapid development of leisure games.  That year set a "three-month listing, clean aunt all have shares" the listed event of the network in the traditional online games market is not too much sweetness, in the "wage emperor" after the empty joint tour stocks, the mysterious new helm recently has formalized the company's future development direction: casual games. According to the media, the joint travel network in recent days to quickly move, from Ningbo repeatedly see Network Technology Co., Ltd. received a repeatedly read 1 Yuan authorization, this is a clear signal of the transformation of development. On the other side of the ocean, Zynga has emotional empirical evidence of the unimaginable rewards of seizing opportunities. A lot of Chinese manufacturers in the head may think of Archimedes's famous saying: "Give me a fulcrum, I can pry move the earth."  The joint travel network seems to have found the fulcrum, and the freshmen seem to be near. According to the Chinese Network Consumer Research Institute ZDC recently made a Chinese player favorite which kind of game survey is to let people see leisure games in China's development prospects have how good, the survey showed that 38.6% of players like to play simple and convenient community interactive games, like large 3D games have 35.1 %, while like 2D or 2.5D online games have 18.8%, like the web game for 7.5%, considering Community games and web games are also more in the category of casual games, we can find that in China has more than half of the players in the choice of games will tend to casual games, and this proportion is still increasing.
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