Korea "Street Basketball 2" The world's first test report to see
Source: Internet
Author: User
KeywordsStreet Basketball first look
Game Basics Game Name: Street Basketball 2 game type: Basketball competitive game features: Instant Combat Development Company: JCE Operating Company: Day Tour Current situation: 2010-07-15 start of the global first-test configuration demand Game Introduction "Street Basketball 2" is Korea JCE company over the years of meticulous research and development A basketball as the main body of the all-round online games, in the inheritance of "Street basketball" on the basis of success, to create subversion of traditional play. "Street Basketball 2" is a team-oriented, will be the formation of players, team management, team operation of the integration of the new basketball games. In the game, the player's role can form their own team, and the players in the team management, such as purchase, transfer, rental, etc., players can fully understand the game process to develop all-round players, to create a full star team fun. Game features three control mode team control mode: Players control the entire team to play, when the ball in the player's hand, the player will control which player. Features: A good overall sense, the control of the team, but the operation is more complex. Single control mode: The player controls only one player in the team to play, and the other teammates are controlled by AI. Characteristics: The local confrontation is good, the game control force and difficulty more balanced. AI control mode: The player does not specifically operate any player, the game can be replaced and the use of tactical features: no complex operation, as a coach to control the overall situation, easy to enjoy the game. Match mode season mode, friendlies mode, cup mode season mode: match with AI team, random match, you can get points, team experience, team scoring and other game rewards, at the end of the season can also be introduced players, players attribute points, bonus rewards and other bonus. Friendly mode: In this mode players will not consume physical strength, will not increase or decrease the team score, but after the end of the game can not get points, team experience, players, such as the growth of any reward. Cup mode: You can play against other players in this mode, the match with the rules to match the score similar to ensure that the strength of the difference between the players will not encounter. Rookie card systems use rookie cards to get players, and different rookie cards to get players are also different. Rookie cards can be obtained by season mode. In addition to the immediate introduction of players, rookie card can also be synthesized to obtain more advanced rookie card, so as to introduce a higher level of players. Players develop players-you can get team attributes in season mode and cup mode, and players can use team attributes to increase their ability. Player skills-the skills of each player in the game are different, the attributes and skills are different, the players are not the same, players have to take into account not only the attributes of the players, but also the skills of the players in order to find a player who fits his player's tactics. Player transfer-get rookie card in season mode, players can get players by using rookie cards, players have different abilities, there are also different transfer fees to be paid. The staff system player can bring in the team staff, the role of each staff is different, but can help their team. As the team ranks higher, the number of employees available will increase. The team doctor-can increase the player's physical recovery Speed Scout-can be more efficient in getting the player assistant coach-the ability to add to the players in the squad. Assistant coaches can also be obtained by retiring players. Retired players will be able to provide an additional skill to players in the same position on the field. Sponsor system players can select a brand as their "sponsor", after the "sponsor", the player can gain more game points and experience rewards, while players need to wear the "sponsor" costume props to play. Tactical and formation tactical Systems---games can also be set by the players themselves to play some of the team's tactics, and in the game using the shortcut key (1-5) to achieve. Formation set-up-the movement of each player in the game can be pre-set, different play needs to set a different movement. Game Score: Game screen: ★★★ game operation: ★★★★★ game features: ★★★★ Difficulty: ★★★★ Environmental requirements: ★★★★ Overall Rating: Compared with "street basketball" in "Street Basketball 2" in the play has a lot of innovative parts, many systems feel that the design is good, is the need for players to study, The picture and the music also have a qualitative leap. However, the game model is relatively single, interactive is not very strong, hope in the future improvement can be improved. At the same time may be the first Test bar, the current game props have no attributes more prosaic, I hope that after the test can have a good additional effect, it will be very attractive. (Edit Zhang Xing)
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