Korean A.RPG game new Samurai Girl Demo

Source: Internet
Author: User
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I believe that for many players who love Japanese anime, endure, samurai this kind of concept already no longer unfamiliar, the App store in such as "fruit endure", "ninja jumps" and so on Ninja, samurai for the name of the game is countless, the global game players for such a love of the game can also be seen. Today we bring you The "Samurai Maiden (Samurai Girl)" is also an Apple iOS system platform for this genre of the game, but the difference is that the game developer CJ Internet Corp. is a South Korean network gaming company. Then by the Korean network game company will be this ninja, warrior theme of the single game has how to interpret it, then let us have a detailed understanding of this "Samurai Maiden" bar. "Samurai Maiden (Samurai Girl)" is a 2D screen A.RPG game game screen fine degree of need to upgrade in the advanced Retina display technology, Apple iOS system platform game software of the picture of the fine degree of no doubt has been a comprehensive upgrade, we also formally bid farewell to the mobile game screen filled with mosaic and pixel point of the era. But the South Korean network game maker CJ Internet Corp. has taken us by surprise--it is well known that the online game of Korean game makers has maintained a leading position in the picture, but the Samurai Maiden But the hard to let us relive a mosaic and pixel points of the game screen. "Samurai Maiden" but hard to live let us relive a mosaic and pixel-level game screen composed of flexible and smooth control experience for a A.RPG type game, the screen, control and the plot is its three major components. So even though the game picture of Warrior Maiden is somewhat too retro, we might as well experience the game's handling characteristics. The same as many action games in Apple's iOS system platform, the Samurai Maiden also uses the virtual Operation button design. "Samurai Maiden" The virtual Operation button is used to design the virtual operation of the game button placed on the bottom of the screen, which from left to right to move to the left, defense, access to the corresponding map, fast save, menus, character skills, jumps and attacks. Through the actual operation can feel, "Warrior Maiden" this game's control experience is very fluent, we control the protagonist whether is jumps, the attack or the skill movement are extremely nimble, even if the battle is more intense the situation can produce the role the action to be quicker than our operation illusion. Through the virtual button we can control the role of the defense and other actions this game has a flexible and smooth control experience
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