Legendary programmer: 8-Year-old write game alone development earn 100 million dollars
Source: Internet
Author: User
KeywordsProgrammer single-handedly
By the beginning of 2013, the number of registered users of Minecraft had been numerous, and paid subscribers had exceeded more than 90 million. The mobile version of Minecraft was released in October 2011 and is still ranked top three in the app Store's paid applications. This is now being consecrated by more and more people, and let countless people deeply addicted to the game originally but almost by the Markus Persson a person independently developed, and real name, his nickname on the Internet notch undoubtedly more famous, many people see him as a stand-alone game to develop the great God and independent software circles of the iconic characters. What kind of person he was, and how he grew up to the present great God, and what development and business philosophy were worthy of our reference, by Minecraft,notch's income of more than 110 million dollars in 2012? At the age of 8, his parents divorced and he followed his father. At that time father bought a Commodore 128 computers, notch subscribed to a computer magazine, there are some code, notch can put the code into the computer, do some fun games. In the process, he found that if you change some code, the game will change or crash. But also do not remember how fast the process, anyway, since the age of 8 began to write the first game, it is a very simple word adventure game, you must enter the correct sentence to enter the next room. He said that he began to learn to write code, understand the programming language has basic, Pascal, C, C + +, Java and ActionScript, the preferred programming language is Java and C + + synthesis. Favorite is lighting Engine. After graduating from the Minecraft period, he went to the Swedish capital Schdegormo an IT company to do the Web programming, after a few years left the company, then began to feel that the job will be easier to find, but just in time to catch up with the technology bubble, he lost his job, and then do some distance education things. This lasted two years, two years, lonely he was only living with his mother. Later, I found a job as a programmer and worked with colleagues to develop Wurm Online, the game and now Minecraft, players create the world to transform the land, mining underground resources. After this, Notch went to the Midas, that is, later King.com, the company developed a large number of flash games, notch every two months to develop a new game, it is said that he developed about 30 games. Unlike other programmers, Notch has a deep understanding of the game. The golden rule of game development, he says, is spec it out. After king.com banned developing the game in his spare time, he quit his job and began to develop Minecraft. 2010, when Minecraft users develop to a certain stage, the independent studio can not cope with such a large user base, Notch realize it is time to build a team. In the summer, he set up a Mojang with two former colleagues and bosses, one of whom was his colleague Manneh at the Flash games Development company King.com, and the other his former CEO. After refusing investors Minecraft success, Mojang's three founders lived a prosperous life. Also received a lot of VC attention. In the spring of 2011, Notch for three months in a row every day with VC session, may see altogether 100 to 150 VC. One of them is the famous Parker of Silicon Valley, the co-founder of Napster and the first president of Facebook. But as with other investors, Mojang does not need money. Notch do not want to make the company bigger, do not want to staff more than 25 people, do not want to go public. Open, open, or open about game development, read all of his interviews, are inseparable from a point, open, open, or open. Technically open. Whether it's Minecraft or the other games he's developed, it's all about writing code, developing a framework, and then tweaking it, never setting the rules dead. After you've developed it, play it by yourself, see what's interesting, and then make a change. For example, Minecraft the first is a diagonal angle of view of the game, and finally constantly adjust.
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