&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; Recently, there is a post abroad forum to discuss the men's gun should be more close to the enemy more damage, then a riot designer sent a lot of responses to express his idea of men's guns, he thought the style of men's guns and the positioning of the game.
"Now I'm planning to make some minor changes to the men's guns, and I can give you some ideas about that," he said. I like the idea you put forward, but I 211.html "> think we can get him to do more damage to the goal of close range, but should not force him to pursue the injury more near to the opponent now."
To clarify that there are no changes/tests in this regard, I feel very much that you are giving me feedback, but everything I mentioned is not certain.
I think it's cool to make the men's guns smaller, but personally I don't think it's going to be a change. I think we can highlight his Achilles ' heel (maybe even lower his base range) but let him have a strong ability in the regiment. When you play ADC, is it frustrating to see a lot of faces in the opposite direction? Personally, I think the men's gun should be the hero of the game.
Some (not all) of the changes I've considered--lowering the range, base attack speed, passive add to higher/or as the game length added more, to increase the percentage of E-armor penetration (and the same effect as the Asian cable big strokes), big strokes of the sputtering damage no longer decay and so on.
I think that the mobility of a man's gun has been limited by his general practice, and I myself as a man gun player very much like his game mode. Lower his range, but making his skills in range more effective (increasing the attack speed = more damage to the front row/dash), e-skill additional percentage armor penetration makes e skills a key part of the output cycle while retaining Q and r appropriate dependencies in the game) is a means of separating the men's guns from the obvious areas of the other heroes.
I think that after a high grade, the men's guns should be strong against the tanks and the heroes, and the ability to deal with the law and carry Heroes is weaker (the hero who is far away, consumed, controlled, and towers capable). So I think that in the future we should make changes in this direction. ”
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