LOL designers talk about heroes adjust the ancient evil spirit will be landed in the public test clothing

Source: Internet
Author: User
Keywords LOL



Riot designer Xelnath today posted a bulletin on the forum, after the repeated lol of the ancient Wolingsee Lars is about to log on to the public test server, he also said Zelas will continue to make more details of the adjustment.





in fact, after several discussions, we are about to release the Wolingsee of the redo in the test suit, and to experiment and adjust it for a long time according to the feedback from the players.





we have made changes and tweaks to Zelas based on feedback from players in this post, the designers ' own judgments, and the results of many experiments. We think he is in a relatively balanced state-we don't have a very precise judgment as to whether he is competitive enough or what he is doing in the middle. So, we want players to pay more attention to him in the test suit, and I will put the Worling in the public test suit within days of the 3.11 patch release. We'll make more detail adjustments before posting him to the formal suit.





lol Nova Zelas will log in to the test costume designer to talk about the break mechanism





Designer Certainlyt explained to the players the interaction mechanism between the "dash/traverse terrain skills and vertigo/" in the Http://www.aliyun.com/zixun/aggregation/6717.html "League of Heroes."




The interruption of
skills is always the focus of the players, although many people do not understand the mechanism of their operation, let me explain:




The dash/traverse terrain (which is the two independent mechanism) of the
90 caliber wire mesh (e) (female police skill) will not be interrupted by a stun or a fixed-result hit during the execution of the action. However, it will be interrupted by the effect of the above effects during the casting process. Most of the heroes in the league are not the skills of the dash/cross terrain in the casting process to fulfill this mechanism. (I think there may be some strange exceptions, but I can't think of it 1:30.) )





lol Nova Zelas will log in to the test costume designer to talk about the break mechanism





Here is the effect of the mechanical flying claw of the steam robot on the dash/cross terrain effect--the effect of the mechanical flying claw is always the first calculation, whether you are hit in the casting process (in which case you should be in a daze when the Caster is completed), or in the course of the move (in which case, The last move effect always takes precedence over the previous move effect, so the mechanical flying claw still works, on the other hand, if the player has begun to return to the chant, even if caught or will be successful back to the town.





player: So, what about the barrel of ancient La Calais? His dash has no casting time and will be interrupted by almost any effect on the move, 8630.html ">" is sometimes frustrating and intentional?





Certainlyt: You say that is inaccurate: Gulagas's meat-bomb impact (E) will not be interrupted by vertigo or a stationary effect, but will only stop because of other mobile effects (such as flying) or hitting a non-friendly unit.





Player: What is the difference between deep-sea titan Nottilles dredging channel (Q)? Once I escaped by hitting the terrain from the robotic flying claws of the robot, and the Nottilles anchor caught the wall after I was captured.





Certainlyt: Yes, that's the exception I'm talking about! The same is true of Amumu's bandages (q) and Cavon's German flag (E) plus the Dragon Impact (Q) combination. These skills have one thing in common, they do not move while they are released, but they start to move when you trigger an event (such as a unit in a hook), and they will take effect in the Vertigo/stationary state.





I acknowledge that the principle of the League of Heroes has remained highly consistent, but do we really need such a mechanism? For example, all the non moving spells that need to be cast will not stop the spell after the cast is complete, even if the spell is in progress (if you faint at Izerille, you will know what I am saying). Some people think that the magic of mobility should follow such a rule, however, I think it is very strange to see the small cannon jump and be dizzy in the air.





This is a good explanation for why we treat these skills differently-we try to minimize the situation where the skills in the game are not effective but trigger cooling. Caitlin is unable to release the 90-caliber wire mesh (E) in a stationary state, so the cast failure will only occur within 0.25 seconds of starting the cast to the end of the cast (most non-major vertigo/fixed spells will have the same or longer casting time). On the other hand, if the Nottilles is in a stationary state, then you will also find that dredging the channel (Q) can not get you out of the body, because the main function of this skill is not to move.


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