LOL hero Adjust redo stylist talk about Galen revise original intention

Source: Internet
Author: User
Keywords LOL

Designer Certainlyt: "Thanks for replying, your idea of the Galen Crit mechanism is actually very interesting, and I will remember your suggestions in future work."

I'm mainly talking about three today.

First: These changes to Galen are only at the envisioning stage, and to be honest, the changes appear in the test suit because I accidentally put them in the wrong folder.

These changes are now closer to "what designers envision on their computers" rather than "the changes we are about to make." Of course, we always welcome players to feedback their ideas, but do not use the "they destroy the Galen" exaggerated statement to show unnecessary panic. When all the http://www.aliyun.com/zixun/aggregation/30263.html "> The dust settles, Galen must be stronger than ever."

Second: Since the change was accidentally put in the test suit, it did not include all the changes to Galen.

That's the version we're going to test--Galen's passivity has significantly increased in value at the end of the game (the treatment is higher/cooler), and his underlying attributes and growth attributes for each level are slightly different from the past.

Third: You misunderstood the purpose of some changes. For example, the cooldown of Galen's trial (E) was no longer than in the past. Now the e-skills are starting to turn CDs when you use them, not the end of e skills, which means that cooling down properties is more valuable for Galen.

For example, when you have a 34% cooling reduction (assuming black-cut + exciting + talent), the Galen of the test suit is 25% less cool than the "E" skill of the official Galen. During the 0% cooldown reduction, the CD time is the same as the formal dress.


So what exactly are we going to change? Let's think about the current official service of Galen, to be sure, he is a very strong on the line stage, but the late lack of accurate positioning. You seem to think that Galen is going to be like this forever, but I disagree.

Every hero should have a position, a clear positioning that can contribute to the team

At the end of the team around the key points as well as the battle began to fight, we will be the first phase of the early stage of the line of the capacity of some of the ability to fill the later team warfare capabilities.

In my opinion, Galen is a hero who is relatively mobile (hasn't changed), has a close (not changed) skill range and is more or less immune to poke. B) can create a range of teammates immune damage mechanism C force the enemy to leave the battlefield but not to be killed by Galen, then Galen quickly rush and clean up the remaining enemy.

Think of Galen as a reverse Mundo/alchemy-rush low in combat, but out of combat rush can be very high. Before the battle began, Galen should have stepped forward against the Leopard girl, then enter/laugh, in the battle, Galen should be in the midst of the battlefield to kill a way out, forcing the other ADC away from the battlefield can not fight, and then turn to kill each other's mage or tank, the remaining 5% of his life value when he killed each other hero, And then when the team-mates dismantle the crystal, they solo off the dragon.

Finally, it's not just Galen that's going to change, but as a new career fighter for the fourth season, we're going to be close to all the same heroes. Let them be happier on the line stage of the road, and then reveal it. ”

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