LOL Hero League scorpion redo E restore remove Q deceleration break
Source: Internet
Author: User
KeywordsLOL
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; Designer Original post: Hello everyone, I am working very hard to update oh. I've already tested that version of Skinner released yesterday. Here's how it feels to test: 1. The permanent deceleration of Q into an explosive deceleration is very good, the scorpion is more powerful in slowing down others, but must give others to escape or stun him the opportunity. 2. On the other hand, the operation mechanism is a bit unnecessarily complicated after the Q slowdown becomes a switch. The speed of 3.W is very good, the scorpion is not as easy to fly kites as before. The 4.E changes make this skill more useful, but because of the cast time, such a remote skill is not quite consistent with the Scorpion's melee skills. I think E needs a complete redo. Based on the above observations and feedback from you, here are three new changes I made: back to the previous once you have crystal energy, as long as you keep Q can retain the Crystal Energy mode remove the crystal energy deceleration effect (move to e up!) Using Q to attack the enemy will provide the scorpion with the attack speed of buff, can accumulate to 3 times skill redo, change from a linear skill to the next attack skill the Scorpion's next attack will inflict additional spell damage on the target, and all enemies behind the target will be harmed (and alike) when the damage is caused by the crystal energy, The target will be slowed down for a few seconds no more attack speed added (move to q up) explanation changes: Moving the Q slowdown to E can produce a more reliable and necessary deceleration. This is nice for the scorpion because he can now make more strategic decisions on the target of slowing down. Converting E to the next attack bonus is more consistent with the original intent of the skill. Previously, this skill was never an effective remote poke skill. Hopefully, this change will allow for better collaboration with passivity. Move the attack speed to Q to match the continuous damage of Q. It will grow over time, so that the Scorpion players can stand in the game, and the passive cooling is reduced. I think it's a wise decision to remove the cure (to integrate the healing into the shield), but the players seem to have different opinions. I will continue to test these changes, you are welcome to give me comments Oh ~
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