lol poodle big adjustment designer details change behind

Source: Internet
Author: User
Keywords LOL

Designer Scarizard decided to solicit the players ' advice on the changes in the skills and gameplay of the Poodle. The designers, of course, made a restriction on the overall direction of the change, as follows:

The following changes are based on changes that have not been put on any actual digits such as damage or bonus, all of which are in the test:

Base properties:

Increased life growth, basic rush enhancement, Growth rush enhancement

Passive:

Changes will be visible from the present in mid-air into a jump instantly visible

Q:

Attack Speed added to remove (temporary, planned for replacement for other additional effects)

Full Rage Q:

Damage value decreased, attack speed added to retain but weakened, attack speed added effect time extended

(Landlord: There should be less attack volume and effect will be based on the hero's own level rather than skill level)

W:

Damage enhancement, cooling reduction, no longer increased armor and magic resistance, new effects for physical damage and common attack damage for a period of time

Full of Rage W:

The rush effect is the same, and the damage will be calculated according to the hero level rather than the skill level.

E:

The damage rises, the ad adds up.

Full of rage. E:

The time of the body effect is prolonged and the amount of damage will be calculated according to the hero level instead of skill level

R:

The cooling decreases, the duration is prolonged, and the moving speed increases; the enemy hero will have a warning effect on his head. When the lion approaches a certain distance, the enemy will hear the lion's cast sound and lines if the lion is open for enemy vision.

The following are the ideas behind the changes that the designer explains:

Now the plan is to prepare Q to become a more integrated effect beyond the attack skills, removing the attack speed plus but giving a new effect: when the lion uses Q for objects with less than 50% blood, it will get 2 rage instead of the original 1. But there is no obvious benefit or disadvantage to this change for the time being, and many times lions do not need this change to get 5 rage. The future may move the rage effect to the necklace, which we are testing.

(most critical changes) all future qwe skills will ignore the current skill level and only value the hero's own rank, that is, even if you only have a level 1 Q and Level 5 w/e, you can still use full effect Q skills when full of rage. This change can dramatically improve the current so-called 3-time old-style game, and we will enhance the effectiveness of the basic qwe skills to attract more people to try different points.

W's change direction is to accept the previous player in my colleague's post speech, the focus is to strengthen the lion's ability to fight. The individual believes that the skill requires a defensive-type addition, but not a rigid double-resistance addition, but with an independent and extreme direction. So we temporarily give the effect of reducing physical skills/common injuries, similar to the Dolan Shield. This allows lions to be more careful when it comes to magic and control skills, but it can still maintain a great threat to the ADC and the defensive nature of the wild monsters.

The increase in moving speed adds to the lion's ability to make more tactical choices, although it is a bit too high for the 6 level. In addition, the warning effect looks like a major weakening, but the sudden attack on the enemy in the test does not diminish. As for the sound and the lines of the change is very successful! If the player is interested, would you like to change the effect of this sound and line effect into a picture of the NOC nightmare?

About Necklaces:

Personally or very much like the necklace this thing, and the image of the lion is very consistent with the murder assists the concept of adding additional effects is also good. But the question I want to think about now is that the additive effect of a snowball type outfit is more appealing.

My idea is to add the additional ad and properties of the necklace (minus cooling 5% and 10) to reduce or remove, the changed necklace should be more able to help the lion's equipment, should let his tracking/kill effect more powerful than simply to enhance the killing means. The current idea, for example, is to add a 25 move speed in the necklace to increase the speed of the grass moving by x + + (with the milk vigorously at last). Overall I wanted to make this necklace a unique addition and worth buying outfit, not just a computer relationship like a killer knife.

The Lion Dog is currently in the United States high-end Board of the appearance rate has a certain rise, mainly or a long time ago many heroes have been weakened and the lion's ability to kill alone still outstanding. This change, personally think the main direction is 3: enhance the basic effect of W, E weaken Q part of the effect, change full rage effect to increase the player's freedom when adding points, modify the big strokes and passive effect to reduce the assassination ability and effectively reduce the appearance of the bug. The above changes have not yet entered the PBE test, so there is still the possibility of changes. But the landlord think since before OLAF changes quickly into PBE, this change into the PBE should not be too far, because the feasibility of changes than digging grave and Zelas are much higher.

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