LOL will greatly enhance the support hero growth space in S4

Source: Internet
Author: User
Keywords LOL


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"Science and Technology" October 28 news, the assistant has always been in the LOL is both important and most easily overlooked a position. They seem to be at leisure to die, do not need to fill soldiers, the insurer does not die, waiting for the attack with teammates, inserted a good vision, the basic completion of their own work, the game will not win or lose seemingly by them to dominate.

However, subsidiarity is an essential part of any game. Do not assist to do a good job of vision, C can not be free to brush money, no auxiliary from time to time the harassment of the line hero, eldest brother is difficult to mix, and even no assistance at the crucial moment to sacrifice their own preservation of others, later hero or possibly because of this one killed and down.

Therefore, to take care of the auxiliary hero in the team, he can contribute more energy to the team, with the help of the support of the hero, the whole team can go to victory. Previous games in the support of the hero's lack of care, but do not worry, S4 season will be to assist the hero to make a variety of adjustments, greatly improve the support of the hero's income and experience, while reducing the burden of supporting the hero's eyes, so that they can develop themselves.

Here is the designer Xelnath for the S4 season, some changes in the direction of auxiliary hero.

We usually define the helper as:

-The responsibility of the eye

--Take the double line and not the soldier

--Use the helper category hero

And when we observe ourselves, we find:

--they have a bad economy.

--as the need for visual field increases, it costs a lot of money to guard the eye.

--the eyes often need assistance to act alone.

--Auxiliary heroes want to stay with their teammates and play their part

In this game, the worst-performing heroes bear the heaviest consumable spending and limit their own development.

So what changes do we have next?

We hope that the two heroes on the double road can enjoy the experience growth, the choice of different loading and even full of the opportunity:

--Boosting economic income

--playing wild and experienced team mates will get extra experience bonus

--Set eye caps on each player

--Players will get free eye wear, such as the jewelry system

"Jewelry is a brand new type of Prop

There will be a seventh prop lattice dedicated to the ornaments

New lattice can only put the type of jewelry (that is, visual field category) props

The ornaments are free and can be converted to another ornament at any time in the store.

At level 10, the ornaments will be upgraded, the power increased or the cooling reduced.

Because the jewelry is free and does not occupy the existing grid, all team members can now place the guard without needing

More sacrifices to the economy "

In addition, we have designed a new way to obtain gold coins:

--two-way players will get extra gold coins

--Money pack will reward efficient auxiliary play

--for players who are significantly larger than the number of assists, they will gain extra gold.

Modification of equipment

In the case of AIDS, they tend to give their heads up to their teammates while making sure they kill, and we reward this behavior to compensate for the assistance. The new talent will help to provide more gold in the early game, and we will optimize some of the equipment:

Sage Stone: In addition to the gold coins every 10 seconds, when there are friendlies around the killing, they will receive additional income.

The Executioner's Medal (new gear): A soldier who decides that the life is under 200, and when you mend the knife, you and all the friendlies around you will get some extra income. Friendly access is low. The effect fires up to 2 times in 1 minutes.

The Blade of the Sword (new gear): When you use a common attack or skill to play against an enemy hero, you gain extra revenue. The normal attack will cool the effect for 10 seconds. A skill attack is a 10-second effect that cannot be triggered on the same target.

In the future, in addition to the purchase of eye stones and shoes, they will have more money to buy additional practical equipment. Although they still have an important role to play in their field of vision, they are finally able to elevate their attributes and feel more at work on the pitch. A balanced auxiliary hero will be between the eyes, the push line, the tower, the battle to save the teammates, causing the killing.

But for several pure auxiliary hero: Wind female, harp female, Nami, Solaca, Lu Lu, Gem and so on. If they get a lot of money, they may cause too much damage to the AP in the medium term. We are not going to weaken such heroes on a large scale, but to find ways to make them more distinctive.

For example: Wind female shield, Na Mei's passive acceleration effect, later will receive AP method strong income coefficient influence. We want to assist in selecting the equipment that they think is best for them in different AP, cooling and shrinking equipment. In this way, not only do they have a more supportive character, but they are not simply increasing the damage output in the form of helping their teammates.

I hope you can look forward to these changes in the pre-season, we will make a lot of adjustments in these items, related properties, but our core will not change: so that every hero in the league heroes in any position can feel the growth.

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