Mindleap realize virtual games, or will liberate human hands

Source: Internet
Author: User
Keywords Mobile games Internet games game consoles

Summary] Mindleap is the first device to apply virtual reality, amplification, 3D motion capture, and neurological techniques to the gaming field, creating new dimensions for game consoles, allowing virtual reality games to liberate human hands.

Neural technology company MindMaze recently unveiled a virtual reality gaming system that can be manipulated using brain waves--mindleap. Its original system is designed to be used in the medical field, MINDLEAP can sense the activities of the human brain and muscle, in the virtual reality and amplification of the reality of the use of brain wave control and dynamic capture of the lens to play.

The Swiss company has launched its own product in the face of a virtual reality spree by Facebook's Oculus, announcing the new product with the accompanying announcement that it has received 8.5 million of dollars in Angel investment, which MindMaze will use to develop medical products, Its technology will help patients with neurological impairment recover more quickly. This is the first time the company has used the brain wave control virtual reality device Mindleap in the gaming field.

MindMaze says the system gives players a new experience while playing some already familiar games. A head-mounted display with "neural goggles" and a 3D action camera can be used in a few months. The virtual reality device, which uses brain waves to manipulate and liberate hands, can be used on multiple gaming platforms, including Xbox and PlayStation (although developers have not explicitly disclosed mindleap whether it is for PS4 and Xbox One platforms or older systems), iOS and Android platforms are also available.

The development engine used by MINDLEAP will be available to game developers in a few months ' later in the Software Development Toolkit, and the system itself will be launched this year.

We had a meeting with MindMaze in the 2015 Game Developers Conference to explore how neuroscience can be applied to virtual reality.

Mindleap virtual reality system can track brain waves play games or stop using your hands

Mindleap-head display allows the player to perform a virtual reality game without handle control

From medical devices to gaming devices

Dr Teiji Tadi, founder and CEO of MindMaze. Tej Tadi said that any given action would allow the brain to respond. For example, to move the arm, the brain is able to transmit this instruction between milliseconds before the action is performed. The ability to track the movement of the brain and muscles allows the company's equipment to collect signals that the brain transmits to the arm to move it. According to the biologist, human movements, movements, and all the things they see and touch, are all integrated into the same place in the brain, and MindMaze's devices begin to trace the signals from this point of origin.

Therefore, the timing of mastering the signal from this part of the brain is the key to MindMaze company technology. ' We know that the time of the tactile transfer to the brain is 20 milliseconds, and the time that vision passes to the brain is 70 milliseconds, ' Dr. Tadi said. Knowing these fixed times, "can make the user's experience perfect".

The idea behind the MINDLEAP device is that it can combine the brain wave tracking elements with the current virtual reality and amplification reality technology to create new dimensions for game consoles.

"Now we can add mental health elements to it. "You're training your brain and monitoring your brain's activity," says Dr. Tadi. This allows us to add nearly some new elements to the game yellow total. Content creators now have a lot of space to play, which is incredibly large. ”

MINDLEAP Platform

MindMaze has used multiple systems to build this gaming platform-motion capture systems, brain-reading systems, integrated platforms, and other High-tech systems. Like all virtual reality platforms, head-and-wear displays are a central part of this. The front of the display is equipped with motion capture camera and depth sensor, which can mix virtual reality with amplification reality. The prototype of the device looks like a hooded cap with many sensors, but Dr Tadi says the final version of the device will be more like a headscarf with goggles.

The platform is also equipped with a wireless platform that can transmit 3D motion capture data to complement the tracking function of a head-and-wear monitor. It can carry on the head movement tracking, the whole 3D point Cloud's body movement tracking as well as the skeleton recognition type body movement tracking. Dr Tadi says this is similar to Microsoft's Kinect system, but they have made some adjustments to the original medical application.

"We have to build it from scratch. You've seen the Kinect, haven't you? If you put Kinect in front of the patient, it's not going to work out two meters away, or you're sitting on the bed and it can't track your movements. "So we have to design it ourselves," Dr. Tadi said. ”

Their ultimate goal is to make the device more compact and to work on mobile devices.

"This requires a wireless camera that can transfer data streams from the motion capture to your smartphone." So you can use your tablet device to capture the action. "So we want to do that, so we want it to support smartphones," says Dr. Tadi. This is our way forward and the next goal we are going to achieve. ”

The future of this futuristic technology

The MINDLEAP Software Development Toolkit will be released within the next six months. It will contain software, goggles and various cameras. However, the MindMaze company has not disclosed the price of the software development Kit.

Dr Tadi says Mindleap is the first device to apply virtual reality, amplification, 3D motion capture, and neurological techniques to the gaming world.

"You have now seen the capabilities of this device. Our next step is to work with content creators and game developers. We will provide them with development components so they can create something for the device. "What we want to do is make it an open-source device," he explains. We also want to make it a cross-platform wireless device. So that people can experience the game in a new, more precise way. ”

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