(compiled/applies) according to overseas media reports, the Nintendo legendary designer Miyamoto recently interviewed, revealing a few 25 years ago when the image of Mario to create a lot of unknown insider. "In the original design, a key to control the launch of bullets, B-key control sprint, cross key control jump." Miyamoto recalls, "I had a similar idea of getting Mario to jump in the clouds to kill the enemy, but eventually we realized that it was no different than the bucket, so we set the stage on the ground and changed the bullets to the future firepower." "In addition we are too want to highlight Mario's ability to jump, the game almost all of the action set up in the jump based on, so we specifically took out a key to achieve the jump." "and" eating mushrooms to become bigger "is also because the original want to let little Mario show the game's fairy tale style, but the actual game was found to create visual barriers to the scene, Miyamoto said," so we have to increase the size of Mario to solve this problem, and increase the mushroom is such a transition props, Did not expect to do this after the game's fairy tale style is more prominent. In addition, the Nintendo Club in North America today also announced Mario 25 Anniversary gift: Four Mario badges, players with membership can be purchased by their own points. (Edit/Ming)