Nanotechnology can also be used in online games? Game industry 10 Daxin Trend

Source: Internet
Author: User
Keywords Online games nanotechnology
Playing video (compiling/drdarknight) game industry should be regarded as the most rapid branch of the IT industry. All kinds of new technologies and concepts are likely to be fame in this industry.  Here are 10 of the most advanced technologies and concepts that can make this industry change again, from a creative perspective to an economic point of view, and let's take a look at what's going on here.  Game Design of cloud computing If you say "cloud computing" is not a new thing for you, then you must be the most adept in the celestial businessman to play with technical terminology means to cheat, to know that the last saw a small series of online games vowed to use the nano technology. Now back to the game design of cloud computing, in this cloud computing concept, mainly as data processing is not computer, but players themselves. Through the networked gaming database, game designers can clearly understand the preferences and behavior patterns of most players. Through the analysis of these feedback data, players will be able to play more suitable for their taste of the game content.  This has been achieved in the online games, and with the current single game gradually more people and networking, I believe this technology will also apply to the current another trend: DLC. The community of games, said the community, I believe that many players will be the first time in the mind to think of the word "steal food." But what we're going to talk about here is not the game of stealing food, we're talking about community sites like "Renren."  After all, we've never heard of a website like "stealing vegetable nets". The benefit of gaming community is that players share each other's gaming experience, and this kind of sharing tends to be mutual form, which is the same time that people lived together long ago, helping each other.  Think about how poetic and harmonious the whole game is when it exudes a "dance around the Fire" party atmosphere. Game Palm Machine This is an emerging trend, with the mobile phone and other handheld platform features more powerful, the game has become more portable. We have been able to foresee clearly that the next handheld platform battle is no longer the pinnacle of Sony and Nintendo, and that the pillars has formed as Apple's power has been plugged in. In addition, a variety of games have been launched on these handheld platforms. "Dragon Warrior 9" (DQ IX) is a typical example, although moved from the home machine to the DS platform, but the 3.5 million sales in Japan is enough to prove that the platform is not a major factor affecting sales. Just find the right positioning, even the handheld game can be done without losing sales of people. [Page] not too much to pursue the game screen for players, 2D and cartoon style of the resurgence of the picture is nothing new. Although at any time there will be a large number of players in the picture of the fineness and physical simulation of the engine for theirThe highest pursuit, but there is a principle at any time is the same: game play, game goals and the game process is the core elements of a game, but everything else is just icing on the cake.  For example, Klei the latest "Shank" is a pure 2D horizontal version of the action game, but you can say that he feels and the sense of shock than 3D action games have much difference? Dig into the Wii platform game when the world's game developers are looking at the "body Sense game" This new technology, we saw the PS move and Xbox 360 Kinect. And as a "body Sense game consoles Wii" of the successor: Nintendo is a bit powerless.  Although the latest Wii platform is not missing, such as Sega's "Galaxy Hunter: Another M", Konami's Silent Ridge: Broken Memories and Capcom's series of new works all show the world the Wii platform's unlimited potential. On the back of Nintendo's first line, The Legend of Zelda: The Sword of the sky, the issue at the E3 exhibition, which is irrelevant to the game itself, seems to have laid the prospect of an uneven picture.  If Nintendo does not want to give up the mainframe prematurely, we can only hope that it will make the Wii shine again. The courage to push into new innovation, innovation, innovation! While innovation means adventure, every year there are countless examples of independent game developers and small teams winning markets and applause through innovative games. It's not an accident, it's not luck. Despite the strong marketing, most of the game can make money, but only those with the new elements of the great game to achieve full success. [Page] focus on the core of the game we've seen games that are simple to play, but very unique. And the continuation of these games often still contains the same play. As long as the concept of the game design is simple enough, and the game is very unique to play, then this game is bound to be in the same game to the fore.  The end result is a higher rating of the game, and, most importantly, more sales.  This year's several games, for example, "The Edge of Hell" (Limbo), "Flowers" (Flower) and the "Road to Survival" (Left 4 Dead) are the game to pay close attention to game core play, too much or too fancy concept, will only make the game into a pot can not see the color of a hodgepodge. Telling stories in a timely manner is a very artistic thing, as is designing a game. But that doesn't mean you have to tell a moving Hollywood story in the game, and because of the length and the limits of the game, designers need to be in the right place to add stories or plots.  A good example is the difference between the new super Mary Brothers and Mario Galaxy on the Wii, the former being game-oriented and the latter biased in the storyline. Open Game World  See "Little Big Planet" this game, the whole game is like Lego building blocks in general, the players get nothing but a few bits and pieces of props, but we can download from the Internet, but is a lot of refreshing and creative play. This example also shows that players are also very good game designers.  Of course, in designing this kind of game, designers need to think about where the boundaries of the game are. Electronic distribution of the rise of piracy is the game industry's most formidable enemy, and with the development of the network, electronic distribution has gradually arisen. On the one hand, players can also play to the latest games at home, on the other hand, the game publishers also reduce the concern about piracy.  Single game DLC form of sales is the example of this distribution, I believe that in the future, all the games will be similar channels as the main means of sales. More information please pay attention to play game Network (Edit/Ming)
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