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"New swordsman Legend" quietly came, perhaps too low-key, even in the serious lack of domestic stand-alone this year, it has not been enough attention. In addition to a few short trailers, it remains mysterious until the game is officially released. "New swordsman Legend" can bring us what, can give domestic single game industry bring what, inspiration, confidence, cardiac tonic? or powerless? We wait and see ...
"New Swordsman Legend" is a 3D martial arts ARPG single game, the game by the well-known game producer Li Lanyun led the development, Qiu as a research and development consultant, in addition, the music of the game by the domestic well-known music Luo Xiao Sound fencing creation. The game will meet you in the summer of 2014.
Games need to network activation and the whole network, which is the solid paperback version of 79 Yuan, hardcover version of 99 Yuan, the luxury version of 299 yuan, digital version of 50 yuan (can only activate one), the digital luxury version of 70 yuan.
Taking into account the status of domestic RPG games, we have scored the score regular made adjustments: The total number of innovation from 2.0 to 1.0, the game plot (background) total score from 2.0 to 3.0, other items to keep 2.0, total score 10 points.
Game Background – score: 1.2/3.0 points
The story of the game set up in the Jin confrontation period, specific circumstances inconvenient spoilers, let's talk about the details of the plot.
The style of architecture and scenery in the game is still very fitting theme, the architectural design of Lin ' An is also under some kung fu, worthy of praise.
Again, the character role, the main supporting person is set up normal, clothing weapons also with the mainstream. But the characters are not very good, the main supporting characters appear very eccentric, feeling that everyone is a double or triple character, the characters in the plot often come to a 180-degree attitude too turn.
In addition, some of the language dialogue in the game environment is not a match, how can not be added to the modern language at random, some modern humor we can not appreciate.
If the previous talk is a minor flaw, then the unreasonable plot arrangement will directly affect the experience of the game. Most of the time the plot is very slow, 10 minutes of content just support 1 hours or more, in fact, the whole game is not long, on the back and forth a few places to run, just have a clearance time of 60 hours this official data, in our view the actual content is 1/4 so much.
The whole plot of the game is far from grand, there is no Paladin series to do those ins and outs, appears more thin. The plot, we looked at the previous events, the basic can guess the next situation. Describe the storyline in two words: cliché.
And the game on the concept of time is not good grasp, day and night silly not to forget, the protagonist just returned to endure teaching sleep the next day, his father killed, you know he is far away still have to wait for letter notice, even if the flying sword is not so fast.
The advantages are not no, the player can be based on the choice of dialogue to increase the goodwill of different partners, and finally can see different endings, we have always thought that more than the end of the RPG is enough meaning, this "new Swordsman legend" did.
Overall, this let domestic single machine proud story plot, in this do not have too many bright spots, or even disappointing. Tedious conversations, coupled with procrastination, are more like a game. Story plot, as the last fig leaf of domestic stand-alone machine, this "new swordsman legend" also did not hold. Story background: 1.2 points.
game Screen-score: 0.7/2.0 points
The screen of domestic games has always been the player's favorite object to spit, the game is the Unity of the 3D engine. In fact, we have long noticed that the game's perspective and operational coherence is very much like some of the Unity3d-made page tour.
Game scene and map production can be, basically is the level of online games, but the map is not open enough, everywhere is the air wall, this is not as good as online games.
The role of dialogue and communication, will always make a kind of like to quit the inexplicable action, everyone's shoulders have been rhythmic convulsions, learn what is not good. The character's expression is always sluggish, when speaking does not open mouth, no plot when small mouth move.
The paper doll system is not, a suit to wear old, but also let the player in a stand-alone game to buy fashion, this is what mentality.
We are prepared to cut down on cotton, a large number of repetitive and interactive NPC and national skating scenes. More Thunder is, the story said that the sky has been late to sleep, go out to see Fine Day high, details really can not afford to scrutinize;
Game of the scene of the light and the model of the polygon, compared with the net is really not necessarily the upper hand. But in this image performance, we will also encounter the frame, cotton phenomenon.
There are a lot of players reflected in Lin ' an will be due to insufficient memory and jammed, we tested a bit, in Linan when the memory occupancy is 1.8G. "New swordsman Legend," the graphic performance summed up in one sentence is: unexpected rotten. Game picture points: 0.7 points.
Music – Score: 1.0/2.0 points
"New Swordsman Legend", the main theme of the dialogue is basically the whole voice. Dubbing is good, not only to increase the sense of generation, but also do not see the words to see Vertigo. Here are three questions, first, the quality of dubbing general, the total sense of dubbing style and game background does not match; second, the volume of speech when the small, 40 db dialogue, will suddenly insert a 80 db loud voice, startled at first sight of the frighten dead; third, there are some conversations in the middle of voice omission, there will often be a word for questioning, B with the voice answer, such a voice than the full use of text instead.
In the game, the background concert changes with the scene change, along with the thick Chinese wind, really is good. However, because of the music and musical instruments too similar, so that each segment BGM identification is very low. In contrast, the effect of this is much worse, the sword, hit, fell down and other actions sound bad, and the awkward footsteps, hear the heart broken.
The performance of the sound, as a reactive and no, more like playing some online feeling. In other words, the production of game music production technology and experience is still very limited, please musicians to make only selling points, and did not improve the overall quality of music. We give half of the points: 1.0 points.
Game expressiveness – Score: 0.6/2.0 points
Combat mode: The operation of this is more peculiar: Left arrow swing, right key adjustment perspective, W walk. Of course, we also tried 360 handle, found not fully supported, and abandoned.
In the battle, this key combination is very difficult to use, W movement is no problem, but the right key rotation angle can not let the role of the direction with the rotation, often turn around, people still back to the blind chop. This is not what, the sword often because the distance too close and jammed, the hard straight after the attack is also very unscientific. This is not what, every time a fight need to turn the wheel, or not yet reacted to be a pawn seconds, people fire big ... Operation of the various drawbacks will not unfold, in short, this is a very useless mouse game, and the design of the flaw is the player's God can not make up for the operation.
The game is quite difficult to combat, not only because of the poor operation, and the damage is very high, and the boss is able to second person's blood cow. So in the battle, we have to learn to run and other skills CD, slowly with the enemy.
In addition to playing the game, there are some puzzles in the middle of the play. This kind of puzzle task is not super low-level, is super test patience, and does not help improve the gaming experience.
Equipment System: The game can change the equipment is less, the basic is every 5 levels of a change, the equipment has a quality distinction, no reinforcement and enchant elements.
Skill System: Skills are mainly active and passive, players can learn the secret to increase the skills and skill, the role of the upgrade can get skills points.
Skill system is still good, active and passive, range injury and monomer damage, group station route and single brush route, players can choose their own, as the level of improvement, tactics will become rich.
Task system: The system itself is not disputed, mainly by the main line and feeder structure, but the task content in the game is very unfriendly. First of all, the rhythm of the main task is very slow, should be a stroke with the plot, Leng to let the player run a half hour map dead several times. Second, the task of the design unfriendly, ran for half an hour to the destination, a word sent you to send you back. The last is the task of the hint unfriendly, a lot of tasks do not give a hint, we do not need to automatically seek road, but do not want to go unnecessary old.
In addition to the above mentioned, the game has a lot of unfriendly experience, we summed up 9 categories.
(i) Archiving: games are archived automatically, but only before important battles are saved. In view of the difficulty of the game, we often die to return half an hour before the progress, very influential enthusiasm. This automatic protection mechanism must be modified, at the very least, to set a manually saved shortcut key.
(ii) Box Stone: Many of the box stones in the game can be attacked, after playing will drop items. But these stones and boxes are difficult to distinguish, in the middle and late we will not pay attention to these, and the stone blood volume than Boss is thicker, the waste is more than 100 mouse clicks.
(iii) running speed: Running speed is surprisingly slow, but the task of the game is to rely on leg force, there is a deliberate delay in the long game of suspicion.
(four) angle of view: the combat angle of view is simply reverse day, tortured the left mouse button while the wheel also suffer.
(v) key use: The sale of goods can not use the right button, cancel incredibly can not use ESC, the game did not develop the right mouse button function.
(vi) Booty: Many boss after the war was directly taken away by the plot, even the opportunity to pick up equipment do not give.
(vii) fighting a single: Although the player is more and more skills, but the small monster in addition to blood volume and attack increased, completely unchanged, rely on ordinary attacks.
(eight) plot dialogue: Because often after the death of the file, constantly repeated to see the plot, incredibly can not jump, the space bar and the pain of the finger.
(ix) Map: If we can't find a map of an area, it will take a lot of time to waste time on the road, plus the slow pace, this is not a game, but a torment.
Creative – Score: 0.2/1.0 points
began to have more and more domestic RPG game to shake off the constant turn of the system, whether it is to do act or ARPG type, this is a new field. For the stand-alone industry in our country, it is more challenging and risky to produce the RPG game which is out of the turn system. Some people say that the ancient sword 2 is because want to break up, indeed, 2 generations of No 1 generation gaming experience good, but we want to give 2 generation applause. For the same reason, applause is dedicated to this.
But these are not what creativity, the game itself innovation element is very few. Maybe the network to blame the real thing to count a bar, at least let the player can get some make up, haha. In fact, the martial arts system is still very thoughtful, but by the incomparable operation of the terrible.
Bonus: 0.5 min
Why is there an additional score of 0.5 points? Very simple, because "new swordsman legend" is a domestic game, as a domestic halo bar, we know that the single machine is not easy.
"New swordsman Legend" of the evaluation is divided into 3.7 points, additional points 0.5 points, must be 4.2 points.
Concluding remarks
Perhaps the above comments some cruel, but really not the players picky, the celestial players have always cherished our own country's stand-alone, but we are still being fooled, hurt. But there are always such a group of players, as long as you dare out, we dare to buy.
For 50 yuan to buy a game, in fact, we all consume, foreign masterpiece is two hundred or three hundred not with Chinese. But "New swordsman legend" did not bring us the fun of the game, more time will feel bored, hands sour, angry, this way, these 50 really better go to see a movie.