Notice on strengthening virtual currency management of online games

Source: Internet
Author: User
Keywords Virtual currency recharge records money management recovery system
June 26 Afternoon News, the Ministry of Culture, the Ministry of Commerce issued this afternoon on the strengthening of virtual money management Network game notice, the following is the full text of the notice: Ministry of Culture, Ministry of Commerce on the strengthening of virtual money Management Network game Notice of the provinces, autonomous regions, the Municipal Cultural Hall (bureau), the Xinjiang Corps of Culture and Industry Bureau, the Department of Commerce, Beijing, Tianjin, Shanghai, Chongqing, Ningxia Hui Autonomous Region cultural market Administrative Law Enforcement Corps: In recent years, with the rapid development of network games, online game virtual currency is widely used in online game management services. Virtual currency plays a new economic and social problem while promoting the development of online gaming industry.  Mainly reflected in: first, the user rights and interests lack of security, the second is the lack of regulation of market behavior; In order to standardize the operation of the online game market, according to the "Internet culture management interim provisions", "on the further strengthening of Internet cafes and network game management work Notice" (Wen city issued [2007]10 number) and "on the regulation of Network game Management order suppression of the use of online gaming gambling notice" (Gong tong Word [2007]3 number) such as the spirit of the document, business People's Bank of China and other departments agree, now on the strengthening of the virtual money Management Network game notice as follows: First, strict market access, strengthen the subject management (i) the net game fictitious currency which this notice refers to is the network game Business Enterprise issue, the game user uses the legal currency to buy by a certain proportion directly or indirectly , exists in the game program, is stored in the electromagnetic record way in the network game Operation Enterprise provides the server, and displays in the specific digital unit a kind of fictitious Exchange tool.  Online game virtual currency is used to exchange the network game service provided by the issuing enterprise in the specified range, the specified time, which is shown as prepaid card, prepaid amount or points of the online game, but does not include the game props obtained in the game activities. (b) Cultural administration departments should strictly market access, strengthen the network game virtual currency issuer and the virtual currency services to provide the main body management. Engaged in "online game virtual currency distribution services" and "Virtual money transaction Services" business, according to the State Council on the need to retain the administrative approval of the decision to set administrative permission (NO. 412 order) and "Internet culture management interim provisions" management. Where the above two services are provided, the enterprise shall comply with the relevant conditions for the establishment of the operating Internet cultural unit, apply to the provincial culture Administrative department at the location of the enterprise, and the provincial cultural administrative Department for approval by the Ministry of Culture. "Network game virtual currency issuing enterprise" refers to the network game operators that issue and provide virtual currency service. "Network game virtual currency transaction Service Enterprise" refers to the enterprise which provides platform service for the virtual currency of the network game between users.  The same enterprise may not concurrently operate the above two business. (iii) If an enterprise applies for the business of "online game virtual currency issue service", in addition to submitting relevant materials according to law, it is necessary to submit in the Business Development Report the form of virtual currency, issue scope, unit purchase price, refund mode when terminating service, user's purchase mode (including cash, bank card, online payment, etc.), user rights and interests safeguard measure, technical safety safeguard measure and so on. (iv) Engaging in "virtual currency trading services" should conform to the relevant provisions of the Business Administration on E-commerce (platform) services.  When making an application, such enterprises in addition to the materials submitted in accordance with the law, the Service (platform) mode, user purchase method (including cash, bank card, online payment, etc.), user rights and interests safeguard measures, user account and real-name bank account binding, and technical safety guarantee measures should be submitted in the Business Development Report. (e) Enterprises that have engaged in virtual currency issue or transaction services of online games shall apply to the Cultural administrative Department for the relevant business within 3 months from the date of issuance of this notice. Overdue applications, by the cultural administration departments in accordance with the "Internet culture management interim provisions" to be investigated.  Cultural Administration Department approves documents to the Ministry of Commerce and the People's Bank of China. Second, standardize the issue and trading behavior, to prevent market risk (VI) Network game operators should be based on their own operating conditions and product operations, the appropriate distribution of online game virtual currency. A malicious issue that is prohibited for the purpose of using prepaid funds.  Network game operators to issue the total amount of virtual money, etc., shall be submitted to the local provincial cultural administrative departments. (vii) In addition to the use of legal tender, network game operators may not use any other means to provide users with online game virtual currency. In the issue of online game virtual currency, network game operators must save the user's recharge records.  The record retention period is not less than 180 days from the date of user recharge.  (eight) The use of virtual currency of online games is limited to the virtual services provided by the issuer itself, and may not be used to pay, purchase or exchange any products or services from other enterprises.  (ix) Network game operators should take the necessary measures and complaints processing procedures to protect the legitimate rights and interests of users, and in the enterprise to provide services to users of the site on the prominent location. (10) Users in the online game virtual currency in the use of the process of dispute, should produce a registered identity information consistent with the individual valid identity documents. After verifying the identity of the users, the network game operators should provide the virtual money recharge and transfer records and deal with them according to the complaint processing procedure.  When the legitimate rights and interests of users are infringed, the network game operators should actively assist in obtaining evidence and coordinating the solution. (11) The Network game Business Enterprise plans to terminate its products and services provided, must be announced 60 days in advance. When the service is terminated, the network game operator must refund the user in a legal currency or other way accepted by the user for the virtual currency that the user has purchased but not yet used.  Network games due to stop service access, technical failures, and other network game operators for the continuous interruption of service 30 days, as terminated. (12) NetThe game Operation Enterprise may not change the net game fictitious currency unit purchase price, when the new fictitious currency issue type, needs according to this notice third article the material content to report to the Cultural Administration department to record.  (13) The network game Operation Enterprise does not support the fictitious currency transaction of the network game, should take the technical measure to prohibit the network game fictitious currency to transfer the function between the user account. (14) Online game virtual currency trading service enterprises in the provision of virtual currency network games related transaction services, must require the sale of users to use valid ID card to register the real name, and to require its binding and real name registration information consistent with the domestic bank account.  Online game Virtual currency trading service enterprises must retain the relevant transactions between users and accounting records, the retention period from the date of the transaction occurs not less than 180 days. (15) Online game virtual currency trading service enterprises should establish illegal transaction responsibility system and technical measures, strictly identify the authenticity of transaction information, prohibit illegal transactions.  In the knowledge of online game virtual currency for illegal access to or to be reported and verified, should promptly delete the false transaction information and planting to provide trading services.  (16) Online game virtual currency trading service enterprises shall not provide trading services for minors.  (17) Online game virtual currency issuing enterprises and transaction services Enterprises should actively take measures to protect personal information security, in the relevant departments in accordance with the law, must actively cooperate and provide relevant records.  (18) The Network game Operation Enterprise provides the fictitious money transfer service between the users, should take the technical measure to retain the transfer record, the related record saves the time not less than 180 days. Third, strengthen market supervision, and severely combat the use of virtual currency to engage in gambling and other criminal acts (19) in accordance with the Ministry of Public Security, Ministry of Culture and other departments, "on the regulation of Network game Management order to suppress the use of online gaming gambling notice" (public word [2007]3 number) requirements,  Cooperate with the public security organ to strictly regulate the network game with gambling color, and crack down the illegal and criminal behavior of gambling by using virtual currency of network game.  (20) Network game operators should not be in the user directly into the cash or virtual currency under the premise of drawing lots, betting, random sampling, such as accidental distribution of game props or virtual currency.  (21) Online game virtual currency issue and transaction services enterprises should actively cooperate with the management departments, to take technical measures to combat "stolen number", "Private", "plug" and so on.  (22) The Ministry of Culture shall inform the People's Bank of China of the online payment service provided by the Ministry of Culture's network games.  Iv. strengthen law enforcement and purify the market environment (23) the enterprises that engage in virtual currency issuing and trading services without authorization are investigated and dealt with according to the interim regulations on Internet culture administration by provincial and higher cultural administrative departments. (24) The virtual currency issue and transaction Service enterprise which violates the requirement of this notice shall be notified by the Cultural Administrative Department and the competent business department of the time limit rectification. Overdue rectification by the relevantDepartments shall be punished according to law. (25) The establishment of network game virtual currency Management coordination mechanism, to increase the "stolen number", "illegal", "plug", illicit profits, money laundering and other violations of the crackdown.  Departments should regularly communicate, coordinate, timely notification of the situation, in their respective areas of responsibility to do a good job of virtual money online game management. (26) The virtual currency of online games issued by network game operators must not coincide with the name of the props in the game.  The management of the props in the network game shall be formulated separately by the Cultural Administration Department of the State Council in conjunction with the relevant departments.  hereby inform. Ministry of Commerce of the People's Republic of China June 4, 2009
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