Once again, the rabbit girl hit the giant beauty marketing force to push new online games mode

Source: Internet
Author: User
Keywords New games
Giant third-generation online games "Journey 2" will be in the April 8 3 o'clock in the afternoon in the beta, new marketing use beauty to attract players attention is the game manufacturers in recent years, the usual trick. Giant this time to lift beautiful marketing climax, beauty also use tactics, launched a large number of rabbit girls to help promote the new model.  20 Cute and beautiful bunny girls are coming out to cheer the game. Pure Rabbit girl group pictures of pure rabbit girls according to understand, in the Shi Yuzhu of the first time involved in online games, the team has someone to say he used entertainment stars as spokesmen, but the history refused. His reason is: "The star must be some people like people do not like, not for endorsement and give up do not like their part of the user." "Thus, without celebrity endorsement has become a giant for many years a golden rule." In the "Journey" series of products, "giant" and other product, the giant network did not use the star has been promoted.  But since then, the giant also began the route, launched the "History of girls" such as Fan Bingbing marketing.  Pure rabbit girl photos of pure rabbit girl photos of pure rabbit girl photos "Beauty marketing" to have no use? In fact, if the game maker wants the player to choose his or her own game, the feelings it needs may not necessarily be love or trust.  Even more intimate desires. There was a series of behavioral economics experiments that proved that a person's decision in a cool state is completely inconsistent with a decision made in a state of sexual arousal. More experiments have been made to extend this conclusion to people's decisions and preferences in the event of intense emotion. In these experiments, a group of questions were set up, and the volunteers who participated in the experiment responded in two cases of calm and intense emotion, such as sexual arousal.  The difference in the answers in both cases varies from 18% to 420%.  Pure rabbit girl photos So, when there are practitioners and players angrily questioning the game industry's "beauty marketing" is useful, the answer is yes. The so-called "eyeball economy" theory holds that "beauty marketing" brings attention to game products, which is a very one-sided conclusion in behavioral economics.  These experiments have shown that "beauty marketing" gives each male target user a measurable (18% to 420%) preference and a change in decision-making-a very significant utility. According to the above conclusions, if a game product marketing campaign can cause the user's intense emotion (obviously sexual excitement is the easiest, the organization of the experimental economists think so), then in a cool state may decide not to choose the game of users, will be emotional when the decision to choose.  Once this decision has been completed, the user's behavior will be affected even after the users have calmed down. In this case, the spokesperson for the game-especially the "beauty game spokesperson", the utility occurs and the social rules are slightly different.  The purpose of this marketing is not to transfer the user's feelings to the product of the game, but to make decisions about the user. This approach is easy to implement, especially for the user's sexual excitement, and for the game makerDemand-pull and transform new users more directly in the gaming industry has been used on a large scale. Obviously, the use of sexual excitement about the player's decision-making is not acceptable to the government authorities and rational players. Such marketing activities are increasingly subject to regulatory restrictions.  But if the analysis in the pure economic model, without the intervention of the authorities, "beauty marketing" will not be eliminated by the market, but because of its high return on investment and intensified. Therefore, to not flow in the vulgar beauty marketing, the industry may not have to follow the views of experts and professors, online games industry, entertainment and why not! (Edit/Xu Mingming)
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