Most people think playing games is just a leisure activity, even a waste of time. If the game can really become a stable job, will you consider it? Japanese animation, sound gifted School recently announced that it will be named "E-sports Professional player World" College, which means Japan began to "play games" as a professional skills to promote and popularize.
Game Schools for downstream talent
Prior to this, talking about the game-related specialized institutions, most of the game design, procedures and other related to the game production of the talent Formation school. But the Japanese animation, sound Gifted school is about to be new to "play the Game of people", that is, the player (downstream talent) as the goal.
In the United States, Korea, these local electronic sports industry has been quite developed
"E-sports Professional player World" under the 4 major, respectively: "E-sports integrated professional Player", "E-sports Business & Publicity", "E-sports Game Live · mc& sound Professional "and" E-sports activities & Technical Services Professional.
The current players in the global market can become the main productivity of the major: large-scale electronic sports events, video sites on the game live, two of creative and other directions. And from that list of schools and professions, we can see that this particular school of professional players is actually being developed in these directions, especially the electricity competition.
The foundation lies in the industrialization of electronic athletics
The movement of recreational activities is a way of creating a new industrial model, and many of the modern Olympic events used to be advanced entertainment or even art. It is like football, from the initial folk cuju, to court Entertainment, to the organization of the tournament, until today to become an annual output value of more than 500 billion U.S. dollars, the world's 17th dozen economies of great industry.
Now the world market in the United States and South Korea's electronic sports industry is more developed, this time to open a professional player school in Japan is also at the initial stage. While the game video industry, although the United States and Japan have gone two ways, but both regions have been born a number of high-income video bloggers. From this point of view, the Japanese region has been initially equipped with the conditions of the professionalization of the game.
Electric competition, Japan, professional player latest pictures
YouTube's famous horror game PewDiePie, who made 4 million dollars in 2013,
The market of domestic electricity competition is long
Last July, "DOTA2" Fourth annual International Invitational Tournament, China's rookie Team Newbee beat another Chinese team VG to win the championship, won 31.2 million Yuan prize. Although there are many media also reported on this matter, but because the domestic electronic competition has not yet formed a formalized market, so Newbee after all is only a case, in the mainstream values, "playing games" and "work" is still not an equal sign.
With the introduction of professional education, Japan's electronic competitive market may usher in rapid development. If the effectiveness of the model is validated, then the model, or the globalization of the industry, is just about right.