Puzzle game "Dungeon crawling" brings full interest

Source: Internet
Author: User
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Multi-element Fusion addictive "dungeon crawling" (Dungelot) is an interesting puzzle game, it uses the basic setting of mine clearance, and the integration of the underground city, puzzle, role playing and many other elements of popularity, will bring the player a novel game experience. Because the game control is simple, the play is interesting, the player will be deep into this work as the level continues to move forward. Small knitting is the best representative of addiction, every time to enter the game has a desire to fight all the way down, unconsciously after dozens of off, and played for several hours. As mentioned above, "dungeon crawling" uses the basic setting of the minesweeper game, that is, the player needs to open a stone in the dungeon until he finds the golden key to the next level. In the stone, there are monsters, treasure boxes, life rewards, helpers and many other elements, in which the monster will affect the surrounding stones, that is, do not kill them can not open nearby stones. This game setting has aroused the player's curiosity and puzzles to the greatest extent, and each player wants to open all the stones to see what is hidden behind them. But the magic of the game is not need to open all the stones can also pass, as long as you find the Golden key OK. So customs clearance in a way also tested the player's luck. Open all the stones or see the Golden Key to stop the hand, this is a problem that needs to be considered by the player. Fast clearance allows players to reach further levels, opening all the stones may get some props to make the player stronger. Here is a small part of the proposal is, without affecting the hero too many of the life of the foundation, as far as possible to open each level of stone.
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