Qiming Ventures and 5 of them are eyeing the domestic gaming industry in return for more than expected

Source: Internet
Author: User
Keywords Game
"Economic reference newspaper" reporter from the China Games Business Congress (CGBC) organizing committee learned, Qiming venture Director general Manager Gan Jianping, Highland Capital Managing director Kuantai, Walden International managing director Wang Yimin, Haina Asia managing director Wang and Sequoia Capital managing director Ji Yue, The five international leading private-equity China regional leaders will attend the China Games Business Conference at the end of this month and discuss the game industry capital operation in the "CGBC Investment and Financing forum", and dozens of game makers and other investment organizations. News, causing domestic game manufacturers highly concerned. Industry insiders said although in previous years CG BC also no lack of investment in the world of the man, but five of the world's top private-equity in China, and the appearance of the extraordinary, the international and domestic capital predators, more and more attention to the domestic game industry latent potential for huge growth, and may in the future, continue to borrow capital  Fully pry the domestic game industry. "The Chinese market, no one will not be tempted to" "The news is very exciting!"  "Beijing Game Valley Information Technology Co., Ltd. CEO Zhang Fumao in the economic reference newspaper reporter interview, as a game developer, Game Valley has also participated in the past few years of the Chinese game Business Congress, but these five private-minded figures gathered at the same time, in his impression is the first time." "These five private equity is the industry's vane, if they are all eyeing the domestic game industry, then other private equity and VCs will continue to follow up." In the future, there may be a lot of VC funds injected into the domestic gaming industry.  "In Zhang Fumao's view, even if these five private equity in the Chinese game Business conference, do not invest in any game developers, will still play a catalyst in general role." Analysys International senior investment manager Zhang Pengcheng to the economic reference newspaper reporter introduced: "In fact, the game industry has always been the focus of wind investment, especially in the current rapid development of the Internet industry in the context of the game industry is half the internet world, the investment agencies will not miss this big cake." "In the face of such a huge market in China, no one will be tempted." "The gaming industry, as a capital-intensive industry, has long relied heavily on capital markets," Zhang Fumao.  Before the domestic more successful game companies have a huge amount of wind investment in the support. As early as 2001, China's online game started, it attracted the soft silver race rich, ID G and other international background of private placement, in the domestic game industry looking for nuggets opportunities, and has contributed to the grand, nine city, perfect time and space, swimming and other local game companies listed overseas.  Since 2007, with the rapid development of domestic online games, the emergence of web games and the retired of the SN s social networking game, more and more capital predators have been involved. 2008, Blue Harbor online access to n E A and Northern Lights 25 million dollar VCs. Long-time network to obtain Temasek and other institutions such as 100 million of billions of dollars in joint venture investment; 2009, the Game Valley won Qiming venture and Disney's Steam boatIn 2010, Yu Rong network won the soft silver race rich 1 million U.S. dollars VC. Mocha World gets IV P200 million dollar VCs. Chinese flying News received China branch investment 10 million Yuan VC.  According to China V Enture incomplete statistics, 2008, the Chinese game industry for the wind investment cases reached 22 cases, 2009 more than 30 cases, the amount of investment is also an increasing trend.  Zhang Pengcheng that the future of China's gaming industry will continue to grow, so the investment agencies will also follow up, this time 5 big private placement with Taiwan is a good signal. "High-scary returns" when it comes to why investment agencies frequently invest in domestic game makers, Zhang Fumao that the biggest reason is the increasingly good overall industry in China. "If in about 2000 years, and others talk about the domestic game industry, will be ridiculed." At that time, although some companies in the country insist, but the market is basically the Japanese and European and American manufacturers monopoly. Now it is different, the domestic manufacturers introduced a new game every year, has exceeded the market share of half, and the proportion of industrial income is also increasing.  "Although there is no comprehensive statistics for the whole domestic gaming industry, some data is a good reflection of the rapid development of the domestic gaming industry."  "2009-2010 China online gaming industry Development Report," the latest release of the consultation, shows that the 2009 China online game market size of 27.06 billion yuan, an increase of 30.2%. "In addition to the objective market prospects, the gaming industry has brought unexpected high returns to VCs, which is why they are willing to pay heavily," he said.  "The gaming industry is an intellectual-intensive industry, and once you've found a good idea, it's the right thing to do, followed by the" high return, "says Zhang Fumao. Zhang Fumao Introduction, the game Valley in a few months to get a grand investment, it realized the profit, and suddenly more than tens of millions of dollars. He said: "This sounds like magic, but the game Valley example in the whole industry is only ' pediatrics ', Blue Harbor, long tour and other companies profit more exaggerated!" Zhang Pengcheng agreed. "Over the years, game companies have made more money," he said. At present, the number of game companies in China about 200, basically as long as the game in operation, are making money. The average annual income is around 10 million. Performance is good, can exceed 50 million. "Zhang Pengcheng that it is such a high return, so that more investment institutions, without hesitation to enter the field." [Page] 3G commercial, three-network integration to create new opportunities "in the next few years, will be the domestic game industry further development of the golden period."  "Zhang Pengcheng analysis, with China's 3G business of the formal commercial, as well as the introduction of the three-network integration pilot scheme, the user can be in the future through mobile phones and television directly play games, the potential game market will be further expanded." Morgan Stanley data show that within the next 2 years, mobile phones in China, including mobileThe number will exceed the number of PCs, as well as a staggering number of mobile gaming consumer groups. Peng, deputy manager of China Unicom's product innovation department, said in an interview with the economic reference newspaper that mobile games played a vital role in the promotion of 3G business and would be a direction for the future development of operators.  Sun Yu, deputy manager of China Telecom value-added services, said that in the next few years, the operators will provide operational channels and preferential policies to support mobile game developers. In addition to 3G commercial, the three-net integration of the official launch, the same game industry to bring opportunities.  With the continuous promotion of the Triple Network and the upgrading of the next generation of radio and television networks, the game will no longer be limited to the computer screen and the mobile screen, television will also become a new platform. Kim Youdan, a partner at the economic reference, said that from the current policy, the state will play the game industry as a "high-tech cultural and creative industry", and encourage the export of related products, these positive will attract more investment institutions to participate in it.
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