"Revenge" head of the interview: to create a true 3D full server science fiction new tour

Source: Internet
Author: User
Keywords Servers principals interviews
More Play Network (more play/Zhanglili) July 29, amalgamation network in the CJ site released its 3D action online game "revenge."  More than a reporter at the scene interviewed "revenge" in charge of Mr. Zeng and amalgamation network Vice President and chief Technical Officer Rodin, they stressed that "revenge" is a true 3D game, combined with many players love elements, such as: machinery, deformation, mutation, biochemical transformation, etc., bring visual impact.  More play Reporter: Domestic net swims development also has several years, and some domestic game giant already occupied the market, that "revenge" how from these swims to stand out from? Zeng: Actually three years ago, when our team developed this game to focus on, and study the problem, our game, how to survive? The most effective way to compete in the traditional market is the price advantage. With more compressed cost, do more attentive service.  But after the 2005 free games became mainstream, low price competition was not in vogue.  This means that there are only two factors left for market share: attractiveness and arrival rates.  Play the Reporter: For the player, whether the online game is attractive enough, should be a fundamental? Rodin: Yes. First, let me say the picture and the engine. For 3 years, we've found the elements that players like. Revenge of the picture, we after 5 times of overthrow and reconstruction, until we are relatively satisfied.  Revenge of the use of a powerful graphics engine, with good scalability, can be in the vast majority of clients smooth operation, the configuration of relatively good users can get the times of the game experience. Play more reporters: Thank you.  That from the market point of view, we this game and other Q version, fantasy, martial arts, the Warring States theme what is different? Zeng: "Revenge" is a near future realism sci-fi style game, gives a refreshing feeling.  And the combination of many players love elements, such as: machinery, deformation, mutation, biochemical transformation, etc., bring visual impact. More play Reporter: I remember the past I play the action class game, are constantly pkpk, very few game culture can appreciate.  How does that embody the element of culture in revenge? Zeng: I think we are a cultural game. Through the plot, language, writing, history, science and technology to reflect. This is one of the different aspects of the revenge game. First of all, the plot is the real epic plot, is by the MSC chairman Lin Min-du personally wrote the story. This series of novels will soon be marketed. And we have designed the language and the text of the story, although we borrowed the traditional text symbols, but gave them a new meaning. In the world of revenge, we draw on the ancient Mayan culture and Chinese traditional customs, and join the near future science fiction style, completely create a parallel with the earth of another world. In addition, the game world has created several resource energy, let them become science and technology support.  Because of these factors, we have created a unique technology culture in our game. How to play Reporter: So from the user experience point of view, we this game and other whatIs it different? Zeng: From the user experience point of view, One world, no difference, sub-phase, serial fingers, instant turn, real.  Our games and Zhanghui (no addiction, have the ending), the Rubik's Cube (infinite Space), the music Infinite (endless music), the linkage force (the global plot), the whole nature (entire ecology), true 3D (through Win7, NVIDIA graphics card, matching glasses or eyesight 3D display, obtain 3D fine vision, mirror support).  More play Reporter: Can you explain what is called a world?  Zeng: It is the exchange transaction of all players in the whole server.  How to play Reporter: What is Zhanghui?  Zeng: Other online games is a story without ending, and we design the Zhanghui, can let everybody feel the story of the beginning and end.  More play Reporter: You just mentioned 3D, you can say that all online games manufacturers are yearning for this direction, then amalgamation network in this respect what advantages?  Zeng: The above mentioned new game experience, for us to enhance the player's paste degree and excitement, but we are not satisfied with the box in the breakthrough, we want to do is true 3D, so there is a more important point: Touch the scene!  More play Reporter: Just mentioned the game so many user experience, we are technically how to achieve? Rodin: A game, simply can be divided into visible and can play 2 parts, just the video shows the visible part of the creation, we can play the part is also visual creation.  Our planning team is through the World editor level edit content, create a variety of game play. We used a set of online game development Solutions--mitools, which redefined the development pattern of online games.  It can be more direct visual design games, effectively reduce development costs and development cycle, to obtain a higher return on investment. First of all, introduce the World editor in Mitools, and use him to create the world quickly and efficiently. Mitools also helps our game developers to play a greater imagination.  We designed the Mitools also do a lot of things companies do not do, for example, we took the lead in the game operating interface to use the Flashui.  Mitools realize the overall visual editing, a more friendly editing interface, a more stable editing environment, even players can easily get started, design games!  Play the Reporter: The game that the player edits, whether will give the player to make the game a display platform? Rodin: This is very meaningful, and it involves the product strategy of the amalgamation network. First of all we want to do is a network game platform, the player uses Titools to make the game, publishes to our platform, the player can obtain own user group, even realizes the income. So down, not just a game platform, and ultimately we want to make the amalgamation network to create a strong 3D Internet community platform. (Editor/Yoon-an)
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