"Sky Wing decision" CEO: Create no Plug and delay of DotA games
Source: Internet
Author: User
KeywordsCEO online games plug
More Play Network (Reporter/Zhanglili) Ningbo Morimitsu Tianyi Technology Co., Ltd. launched their first works DotA game "Sky Wing decision", this is the WCG DotA champions as the planning games, the user experience as the first element of the game. Recently, Morimitsu Wing Technology Co., Ltd. CEO Chan Wenhai received more than playing reporters, he said, "Sky Wing" is a successor to the essence of DotA, but there is no plug-in and delay, and can quickly find opponents of the game. More play Reporter: Why do you want to make DotA class games? What is the biggest difficulty in the development process? Chan Wenhai: The reason is very simple, we all like to play DotA. I and the company's main planning two people have been playing DotA for 7 years, he also took the WCG-ya-jin Sai DotA project champion. Originally for us, DotA is a can play more than 10 years of the game. However, in playing DotA often occur unpleasant things, such as plug-in, delay, can not find the right opponents. Therefore, decided to do a DotA class games, a successor to the essence of DotA, but there is no plug-in and delay, and can quickly find opponents of the game. In the development process, we encountered a lot of difficulties, so that I can not say "the biggest difficulty" is what, to do an instant strategy game is really difficult. How to play Reporter: "Sky wing decision" how to achieve the network environment without delay? Chan Wenhai: After repeated trials and previous experience with gaming, we found that the player was unaware of the delay within 200 milliseconds. We will set up game servers across the country before the game is tested, so that every player in the city can find a server with a delay of less than 200 milliseconds. Of course, there is a major premise of no delay-the player's own network situation is no problem. The traditional athletics game is uses the player's computer to do the host, therefore may appear the network instability, the frequent disconnection question. The "Sky Wing" game is all carried by their own servers, players will feel the difference between the two technologies. For example, Netcom and telecom players can play in the same game without delay. [Page] to play more reporters: Have you ever paid attention to the development of DotA overseas games? Like LOL, what's the biggest difference between your work and the work? Chan Wenhai: Europe and the United States and China each type of DotA games we have seriously played. Will even take the same game and "Sky Wing decision" to compare, to find out their own shortcomings. In my opinion, the development teams of these games are great. Each of the competitive games are a game development textbooks, have their own advantages. The difference between "sky Wing" and similar game is mainly embodied in both art style and innovative play. We have added the concept of "free combination skills" in the game, in addition to the 4 skills that the player has included with the hero, we can choose the additional skills according to the situation. We intend to open 40 additional skills. Let the player customize the skill mix. ToIn the art style, we can see the screenshot at a glance, the picture is more vivid than the language. How to play the Reporter: Can you introduce the special map in the sky Wing decision? Chan Wenhai: There is only one map for the sky Wing. This map has a unique play, that is, players can occupy the transmission point. Once the other's delivery point is captured, the soldier will be born at the door of the other's home. This setting is to speed up the pace of the game, the attackers will not be in front of the other side of the base to wait for the soldiers to come. In addition, there are 4 big bosses in the map. Boss's survival will directly affect the outcome of the balance. In this not big map, the player can find the different atmosphere of the spring and autumn seasons, also can feel our advocated east-west combination of art style. Play Reporter: "Sky wing decision" now how many heroes? Are there any new roles in the plan? Chan Wenhai: There are 19 heroes in this beta. We've made 40 heroes, but the rest of the heroes need to be tested inside the company to fix imbalances. We have never stopped creating new heroes, so there will always be new roles to join. Play Reporter: "Sky wing decision" whether to consider the joint operation with other companies? Chan Wenhai: I highly appreciate the pattern of joint operations. We are negotiating joint operations with a number of companies. Believe that the game after the beta, there will be more partners. [Page] More to play Reporter: "Sky wing decision" charge mode is? Chan Wenhai: First of all, I've never spent money on any game (instead of making money by playing games) with my company's master plan. So in the charging mode, we are always in accordance with the needs of competitive gamers to design. This mode of payment must meet the following conditions: No disruption of balance, reasonable price, no compulsion. Finally, we designed the VIP monthly fee and prop charge two kinds of models. It should be explained that all the fees can be directly obtained by playing games. That is to say, players are free to play games, but we also leave some avenues for players who want to get fun quickly. After all, not everyone can spend five hours a day playing games. More play Reporter: Can introduce the "Sky Wing decision" custom skill is how to achieve? Chan Wenhai: Custom skills are the boldest setting of the sky Wing decision, which is a great challenge to the balance of the game. This idea comes from the DotA players, they and our planning proposed, hope to have a free combination of skills of the system, breakthrough DotA each hero only 4 fixed skills limit. Finally, based on the feedback from hundreds of players and the repeated trials of our planning team, this custom skill system was born. We plan to open 40 custom skills in the game, and players can pick a skill at the beginning of the game as their fifth skill. You can then pick a new skill every 5 minutes, and these skills will automatically upgrade as the game time progresses. How to play Reporter: "Sky Wing decision"What other features are worth recommending? Chan Wenhai: I would like to introduce a design I personally prefer: "The sky System"-this is not previously disclosed. Friends who are proficient in fighting games must know that many characters have two sets of attributes. The new character is often called "rogue", or "a" or "a". There are different names in different games. "Sky Wing" also introduced the concept: each character has two sets of attributes, not only the skills, attributes differ, even the appearance will change. Below are two avatar comparisons under different attributes. Play Reporter: What kind of results do you expect from the sky wing decision? Chan Wenhai: Hope that the player through the "Sky Wing decision" like the Morimitsu wing of the company. (Edit/Zhang Lei)
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