SNS for web game input female players are not playing is the key

Source: Internet
Author: User
Keywords Web games SNS
Traditional online games and web game audience groups are basically female gamers, recent data show that the world's current, such as Facebook-represented SNS social networking sites, attracting more and more female players eyeball, according to a survey company data show,  The current global game player population of nearly 270 million people, women accounted for half of the male, reached 130 million people. According to a Microsoft report, the vast majority of social networking sites, including Facebook, and so on, are mostly used by women, with a ratio of 59% and 57%, respectively.  It can be seen that the female players are constantly climbing, but the current market for female gamers like online games and web game products are extremely scarce, it is known that female players have been idiots in the majority, female players need to be simple and easy to play the game products, rather than the current market is full of rough rotten system of web games. On related issues reporter interviewed the domestic focus on web game information all day playing Game Network (www.ztwan.com) Information editor He Xiaomi, He Xiaomi told reporters that at present, many of our web games are basically in the era of rehash, the number of innovative products is already very poor, many manufacturers advertise their company is the original XX class of web games in fact  Just a big pot of rice, it is filled with a large number of plagiarism elements, many scenes and elements are copied at present on the market the same type of products, such as flying west and the land of this kind of web game is the mainstream of the future, if you do not know how to innovate will certainly be relentless abandonment of the market, fooling the player is tantamount He Xiaomi also told reporters that at present, more and more female players in our country are concerned about the product of the webpage game, mainly is the webpage game does not need to download to the local, opens the browser to be able to play, is suitable for the idiot user as well as the feminine player's taste, but throughout the market actually how many pages game is the  If a web game vendor can really focus on this, it's going to be good, take at that time of the rice, Rice was doing the Moore Manor is not the industry bullish, but now the lack of a lot of web game manufacturers to grind their teeth to hate that they did not grasp the opportunity, so that the rice is now making a pot full of rice. And now the web game vendors are very unconscious, the old dozen its products have how the cow, how fun, how many female players in play, and then the female players for the stunt to attract the male players in, but the male players did not play as long as their products are shoddy to nausea out,  To the waste of money and the damage to their corporate image. He Xiaomi added that now many manufacturers are also relying on malicious marketing tools, their own products have not launched the old network of things malicious speculation, disgusting players, ho millet with reporters, all day playing game network background comments can often see a large number of players on such manufacturers abuse and disappointment,  Some players even ridicule a manufacturer does not do the real thing just know hype, even brother sharp so poor people can not let go. AccordingIndustry analysis, the current web game has the potential is also unusually large, so compared to books and movies and other traditional cultural mainstream products, in some respects, with incomparable advantages. Because the web game relies on the internet, so more than any of the usual forms of entertainment, can be called "virtual reality." It can turn a piece of text described in a novel in a user's office drawer into a picture on the display, and let the player participate directly in it, instead of the kind of third party spectator posture that appreciates the novel or the film, so that all kinds of different worlds can be presented in the game. At the same time, since the web game is the product of the information age, its technology is newer than the mainstream of traditional culture products are much faster, it is understood that at present, in addition to a small number of manufacturers in the female gamers love the web games, few vendors involved in the field, so that game users are but not play is the key.
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