South Korean players comment on Final Fantasy 144 big drawbacks say it's hard to survive
Source: Internet
Author: User
KeywordsFinal Fantasy called its
"Final Fantasy 14" has exposed a series of problems recently, it is clear that the production of the work is not yet ripe, on the recent, more appeared "Unlimited Brush experience Bug", the current mainland China agent has been confirmed by Shanda, and South Korea, there are many players are not optimistic about this game. The following, for the Korean game Media Gamemeca released a report, from a variety of ways for everyone to say "Final Fantasy 14" is not suitable for Korean players. The lack of experience in the development of online games in Japan is difficult to survive in Korea. First of all, the Japanese online games in South Korea's operating situation is very bad. So in the eyes of Korean players, the Japanese online game can not be compared with the Korean game, and the Japanese online game itself is not interesting, which many Korean players have already recognized the fact that it is difficult to change. As Japan has virtually no reservations to the best game to make the web version of the starting point is correct, that is not very satisfactory results. If you have more experience in the development and operation of online games, there will be great development space in the future. The Final Fantasy series has achieved good results in both North America and Japan, although there is no test in Korea, but South Korea also has a lot of "Final Fantasy" gamers, they think the game operation is difficult to understand, so the Korean players are not very much looking forward to "Final Fantasy 14" Landed in Korea's domestic game market. However, there are also some players in Korea who have played "Final Fantasy 11" after saying that if they play once, they will love the game. But the game still has some mishap, the following listed for everyone to refer to: Final Fantasy 144 big flaw "Final Fantasy 14" PC version and PS3 version, first sell PC version game, PS3 version is expected to be sold early next year. The image of the game is very good, of course, it must have high-end configuration of the computer can. In other words, it is painful to play a game with a low computer. But in the near future will also reduce the basic requirements, only at this stage of the low-end configuration of the computer is not suitable for the demo game. "Final Fantasy 14" from the visual perspective of the game characters and the surrounding scene layout is very good, while combining the game background music will begin to experience the game world. The background music that was heard in the Final Fantasy series will also be heard in Final Fantasy 14. 2, the habit of fast-paced game but FF14 relatively slow visual effects give people a very good feeling, but it also requires high-end-configured computers to be used by Korean Internet gamers to move their characters along the way they do, and in Final Fantasy 14 it doesn't look like a role-playing game on the table. So the player will feel some delay in the game, so the game may not be suitable for Korean players. Perhaps this alone will be a problem to be solved in the Korean test of Final Fantasy 14. But then again, even if the test in Korea or formally put into operation services can not be 100% of successful protection. BecauseFor Korean players like the fast game and the game process compared to the Japanese way of play is relatively slow, so as a Korean player can not accept this reality. But in "Final Fantasy 14" You can see the original "Final Fantasy" series of game content elements. If there is any difference, then it is a network with a lot of players to play together, the other is a personal enjoyment of the game. So, whether it is "Final Fantasy 11" or "Final Fantasy 14", the starting point of playing the game is to understand the game story development plot, to truly integrate into the game world is an important key point. To be able to learn more about the game, you need to improve the character level, and then team up with other players to upgrade and play the game. That is, the game of the story content elements exist, not simply to understand the story content elements to complete the role of the upgrade behavior compared to the Korean domestic MMORPG game overall production starting point is not the same. If you take a game example, the same type of MMORPG game should be the Nexon "Rocky Hero Biography", both of which are online games with some storyline, to enjoy the RPG games with other players by understanding the content of the story. Once, Korea NCsoft company in order to be able to obtain "Final Fantasy 11" South Korea's domestic agency rights and Square-enix had to negotiate work rumors do not know is true! As a result, "Final Fantasy 11" did not operate in Korea, some lonely players to choose the European and American server "Final Fantasy 11." This time, "Final Fantasy 14" in Korea after the public test, many players in the speculation will wait until the formal operation of the service stage. If "Final Fantasy 14" can be officially operated in Korea, then there will not be a lot of players to pay attention to. Because, Korean game company understands the characteristic of the player very much, they cannot go to invest huge fund to operate one, the net return is relatively small network game. But also the Japanese online game, should recall the early days of Japanese online games in Korea failed experience. Then there will be no company will be easy to seize the "Final Fantasy 14," South Korea's domestic proxy rights. In short, South Korea's domestic gaming companies, will not easily seize the "Final Fantasy 14" agent right although the "Final Fantasy 14" after a period of play, it does make people like it. However, the game in South Korea players look forward to the game taste is not very consistent with the current "Final Fantasy 14" in the Korean official operation of the day of service, because there is "Final Fantasy 11" for reference. South Korea's comments so, want to play "Final Fantasy 14" in South Korea only a few players, can only choose Japanese clothing or European and American clothing to play. Players Guamkingka more excited to say a bit of their own demo feel: "The game is not officially put into operation, but I still look forward to the future development of the game, but the only thing that is not satisfied that the game is notTask。 But after playing the game in the public testing stage, the feeling is very general. Instead, it's a long time to look for NPC, and it's a waste of valuable game time. (The time needed to move around the village can be hunted and upgraded.) What's more, the character is not able to jump, and so on, it feels a bit heavy, and then when you're done with the next stage of free time, you don't know what to do. The problem is that, until now, "Final Fantasy OL" is a very tedious thing to do with character upgrades. The stores are also very limited in equipment, and monsters do not drop props. It's not easy to choose a role to upgrade, and then get advanced equipment by making a prop material. Instead of getting the material to make props time will waste more time and energy, belong to the full coolie live, a word tired ah. Such complex and cumbersome things, all need a player to complete. Then there are a few people will talk about the MMORPG game story? Now the main purpose of playing the game is to upgrade the role, rather than watching the overall content of the game to play online games. Then the role of the upgrade process, complete a number of game tasks, then it will not be particularly boring, do nothing. What will be the change if you officially enter the operation service in Korea? And the game server is for the global players, it is not possible to set up a separate server in Korea in the operation and management work. So the only thing worth looking forward to is in the Game Chat window, you can use Korean text to chat, or whether the Korean IP can be solved? Or the game server is not in any country to establish a separate server, only in Japan to set up a server for operational management. I think this is a very complex game. The game has a batch system, a simple description is similar to the skill combination system. Although there is no 100% published content, it is certain that it is a skill combination system. The most professional game is the props production system. General equipment production requires at least 3-4 NPC for dialogue. To make an axe, for example, it takes a miner, a blacksmith, a carpenter, an alchemist, etc., to have a conversation with so many NPC men to make a prop. Finally, the production of props to collect all the material is not necessarily successful, it is possible to produce failure that is not worth the candle. OH my god!! "The player," said: "As a Japanese game, can not copy all the content of the game to the online game." This is like deliberately to lead the PC version of the game to the network version of the game, it would be a bit inappropriate to do it, feel that it is a little far-fetched meaning. "The player went to Memeca said:" Such props are more complex than heaven, heaven is in the strengthening of props, may fail. The Final Fantasy is in the production of props will fail, then which player is willing to continue to play? "Player Ivanraul says:" China swims the marketField already has the ability and the European and American market contend, then the South Korean net swims the market already lags behind the Chinese swims the market. and Square-enix in order to enter the Chinese online games market and grand Company signed a cooperation agreement. Yet Korea has so far not had any news and dynamics. But the chances of the game being successful in Korea are low. The opposite view in China will carry on the official operation service, that can only say South Korea swims the market is backward. Under such circumstances, can we envision the future of China's online gaming market will become more powerful? "(Digging the shell net)
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