Today (23rd), the Korean Game-level Committee released a message that the agency in the first half of 10, the rating of the game only 553, and 2007 of the year's data for 2037, the financial crisis affected by the 2008 1138, 2009 to 1621. Korean media pointed out that the main reason for the above problems lies in the South Korean game development is becoming more and more interested in large-scale, and new tourism development is seriously inadequate. In addition, Korean players only focus on high-quality art and mega-scale games, resulting in small game operators can not survive. South Korean industry insiders said: "Japan as a powerful television game, in the game development costs soaring in the case of the main investment return relatively stable large-scale game development." The move led to a collapse in game innovation and the inability to introduce new players, which eventually led to a shrinking gaming market, and the possibility that the Korean gaming industry would follow Japan's lead in the footsteps of the Japanese television game. "If the Korean game industry wants to avoid the same mistakes, we need to actively develop new tourism, especially the development of games, such as web games, mobile games, SNS games and so on without large-scale input." (Editor Zhang Xing) Sword Spirit TERA
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